nature-of-code
Nature of code exercises and examples implemented in Common Lisp (by mark-gerarts)
cl-opengl
cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs. (by 3b)
Our great sponsors
nature-of-code | cl-opengl | |
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1 | 2 | |
58 | 270 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | 4 months ago | |
Common Lisp | Common Lisp | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nature-of-code
Posts with mentions or reviews of nature-of-code.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-02.
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Additional resources: * Land Of Lisp book * CL cookbook * Game Engine Architecture book * Physically Based Rendering book * GPU Gems book series * Nature Of Code book and lispy examples for it
cl-opengl
Posts with mentions or reviews of cl-opengl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-31.
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Using Common Lisp to do GPU accelerated animations
Use CL-SDL2 (https://github.com/lispgames/cl-sdl2) for simple 2d rendering. It's both GPU-accelerated and portable to many platforms. You can use CL-SDL2 along with CL-OPENGL (https://github.com/3b/cl-opengl) for OpenGL programming, provided you have knowledges about 2d/3d graphics programming.
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Once you understand CFFI you can hop into OpenGL or Vulkan land. We have bindings for those: very mature and stable cl-opengl and partial cl-vulkan. Meaning, you will have easier time with OpenGL. Not only because of better bindings, but also OpenGL is much simpler than Vulkan, although still a mess.
What are some alternatives?
When comparing nature-of-code and cl-opengl you can also consider the following projects:
alloy - A new user interface protocol and toolkit implementation
trivial-gamekit - Simple framework for making 2D games
tank-command-2000 - A 3d tank game
cl-sdl2 - Common Lisp bindings for SDL2 using C2FFI.
clasp - clasp Common Lisp environment
weird - Generative art in Common Lisp
nyxt - Nyxt - the hacker's browser.