nanovg
serenity
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nanovg | serenity | |
---|---|---|
18 | 237 | |
4,982 | 28,319 | |
- | 4.9% | |
1.7 | 10.0 | |
10 days ago | about 13 hours ago | |
C | C++ | |
zlib License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nanovg
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nanovg VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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2D graphics lib recommendation?
I use nanovg for my projects and it works surprisingly well for its size. It integration is pretty simple .... if you know a little bit of OpenGL, otherwise there is a slight learning curve.
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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W4 Games formed to strengthen Godot ecosystem
NanoVG is the closest thing I came across when I had a similar quesiton: https://github.com/memononen/NanoVG
unfortunately it doesn't seem like it's getting steady updates now unlike the last time I checked. But I imagine it's pretty mature at this point. There also seem to be ports in Metal/DX11 if you didn't want to be stuck in OpenGL.
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Why are there so little Skia recources?
Also there's NanoVG if you really want a vector api in C, but don't need anti-aliased clipping.
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Advice for the next dozen Rust GUIs
Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.
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Ask HN: Modern Alternatives to C
> to learn the 'nuts and bolts' of rendering
These nuts and bolts are very different between CPU and GPU. CPU-based libraries are painting pixels in bitmaps in system memory. Most GPU-based libraries are uploading indexed triangle meshes, and rendering them with weird shaders.
Worse, there're no good open source implementations of GPU-based ones. Microsoft ships an implementation as a part of OS (Direct2D) but it's not open source. Linux simply doesn't have an equivalent.
At least for initial versions, consider C interop with this https://github.com/memononen/nanovg It cuts a few corners (no cleartype for text, CPU overhead for repeated rendering of same static paths) but it's still good overall, simple, and easy to use.
> My only concern with C# is the cross compatibility
Works well on Linux, Windows and OSX, including ARM CPUs. Not sure about Android and iOS, never tested.
My largest concern with C# would be performance. Technically the language allows to code in any style, but most guides and examples are using OO-heavy one.
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Any good video tutorials on making a OS with a GUI?
In fact, if using a modern graphics pipeline with shaders, you will actually have to learn how to draw a single rectangle to your screen, and then use that knowledge to draw (anti-aliased) lines, rectangles, arcs, circles, ellipses, etc. too. For instance, have a look at https://www.cairographics.org/ https://github.com/vurtun/nuklear https://github.com/memononen/nanovg and https://github.com/nical/lyon. There are probably also tutorials on how to draw vectorized graphics using OpenGL, Vulkan, etc.
- So you want to write a GUI framework
serenity
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Fuzzing Ladybird with tools from Google Project Zero
Indeed, given the existence of `JS::NonnullGCPtr`, `JS::GcPtr` intentionally corresponds to a nullable pointer, so it seems dangerous to convert one to a reference without a null-check.
That said, a naive code search finds what *may* be more cases of this pattern:
https://github.com/search?q=repo%3ASerenityOS%2Fserenity+%2F...
Eg: https://github.com/SerenityOS/serenity/blob/a68b134e6dea5065... -> https://github.com/SerenityOS/serenity/blob/a68b134e6dea5065...
In some of those search results, it is fine because there is a preceding null-check, and obviously I know nothing about this code other than this naive search result, but perhaps it would be prudent to vet all of them.
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The Ladybird Browser Project
It is a SerenityOS project. You can find the answer to that question in their primary project's FAQ[1].
1. https://github.com/SerenityOS/serenity/blob/master/Documenta...
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Sane C++ Libraries
https://github.com/SerenityOS/serenity
The best way to write proper exception free C++ is not to use the C++ Standard Library.
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Ask HN: What side projects landed you a job?
My contributions to SerenityOS[0] helped me get my current job. My team lead (who was also my interviewer) was interested in what I did since I listed some of it in my CV, and I showed him some PRs I made and explained what went into each of them. It was really exciting because I didn't have professional experience with low-level development, and basically got the job due to hobby programming.
[0]: https://github.com/SerenityOS/serenity/pulls?q=is%3Apr+autho...
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Bring garbage collected programming languages efficiently to WebAssembly
Definitely not "literally impossible", just a great deal of work. https://github.com/SerenityOS/serenity/tree/master/Ladybird
- Screenshots from Windows 95
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Essence: A desktop OS built from scratch, for control and simplicity
SerenityOS is doing exactly that:
https://github.com/SerenityOS/serenity/tree/master/Ladybird
I also like their Jakt programming language:
https://github.com/SerenityOS/jakt
Though I'm more enthusiastic about Redox (doing it in Rust):
- I'm fed up with it, so I'm writing a browser
- Google abandons work to move Assistant smart speakers to Fuchsia
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Unix-like OS in Rust inspired by xv6-riscv
- POSIX hasn't standardized anything better than poll(), yes it works fine in a hobby context but it's not 1987 anymore (and don't get me started on select(): https://github.com/SerenityOS/serenity/pull/11229)
What are some alternatives?
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
rust-raspberrypi-OS-tutorials - :books: Learn to write an embedded OS in Rust :crab:
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
haiku - The Haiku operating system. (Pull requests will be ignored; patches may be sent to https://review.haiku-os.org).
sokol - minimal cross-platform standalone C headers
linux - Linux kernel source tree
reactos - A free Windows-compatible Operating System
MetalNanoVG - The Metal port of NanoVG.
redox - Mirror of https://gitlab.redox-os.org/redox-os/redox
gopher-os - A proof of concept OS kernel written in Go