nanovg
didact
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nanovg | didact | |
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18 | 47 | |
4,994 | 6,002 | |
- | - | |
1.7 | 0.0 | |
about 1 month ago | about 1 year ago | |
C | JavaScript | |
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nanovg
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nanovg VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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2D graphics lib recommendation?
I use nanovg for my projects and it works surprisingly well for its size. It integration is pretty simple .... if you know a little bit of OpenGL, otherwise there is a slight learning curve.
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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Randazzo: PMDG 737 Unstable with SU11 Beta.
It's a library for drawing vector shapes, sort of like SVG - https://github.com/memononen/nanovg The old way in the SDK was with GDI+, but the benefit of a vector format is scalability to higher resolutions and better GPU usage. The workaround potentially costs some frames, but its better than bust panels for now.
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Simple 2D game
If you are a beginner in computer graphics, I strongly suggest you to look at the nanovg library: it contains all the primitives you might want to render (circles, lines, filled polygons, text, images, ...). Integrating it in existing codebase is not that hard, since the library is rather small.
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W4 Games formed to strengthen Godot ecosystem
NanoVG is the closest thing I came across when I had a similar quesiton: https://github.com/memononen/NanoVG
unfortunately it doesn't seem like it's getting steady updates now unlike the last time I checked. But I imagine it's pretty mature at this point. There also seem to be ports in Metal/DX11 if you didn't want to be stuck in OpenGL.
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Why are there so little Skia recources?
Also there's NanoVG if you really want a vector api in C, but don't need anti-aliased clipping.
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Advice for the next dozen Rust GUIs
Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.
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Ask HN: Modern Alternatives to C
> to learn the 'nuts and bolts' of rendering
These nuts and bolts are very different between CPU and GPU. CPU-based libraries are painting pixels in bitmaps in system memory. Most GPU-based libraries are uploading indexed triangle meshes, and rendering them with weird shaders.
Worse, there're no good open source implementations of GPU-based ones. Microsoft ships an implementation as a part of OS (Direct2D) but it's not open source. Linux simply doesn't have an equivalent.
At least for initial versions, consider C interop with this https://github.com/memononen/nanovg It cuts a few corners (no cleartype for text, CPU overhead for repeated rendering of same static paths) but it's still good overall, simple, and easy to use.
> My only concern with C# is the cross compatibility
Works well on Linux, Windows and OSX, including ARM CPUs. Not sure about Android and iOS, never tested.
My largest concern with C# would be performance. Technically the language allows to code in any style, but most guides and examples are using OO-heavy one.
didact
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"Build your own React" - Fiber tree
This post is part of my post series that complements the "Build your own React" tutorial by Rodrigo Pombo.
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Understanding Tech: Looking Beyond the Surface
Learn how your framework works under the hood, even build your own clone of the framework.
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Frontend fundamentals
It's a little outdated, but maybe will help https://pomb.us/build-your-own-react/
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Ask HN: Could you show your personal blog here?
Most popular post https://pomb.us/build-your-own-react/
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what ate some resources you'd recommend for learning JSX, aside from docs?
https://egghead.io/courses/the-beginner-s-guide-to-react https://kentcdodds.com/blog/what-is-jsx https://pomb.us/build-your-own-react/
- i made my own react
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Draw SVG rope using JavaScript
Please make the SVG on the side of the viewport rather than on the top, it makes it difficult to read, since our screens are generally wider than they are tall. A similar effect is used on https://pomb.us/build-your-own-react/ if you wanted to take a look.
- GitHub - pomber/didact: A DIY guide to build your own React
- Why do we use "const" for useState instead of "let"?
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What problems does React solve?
It simplifies things that would otherwise be extremely time-consuming doing with vanilla JS. At the end of the day, React is just some JavaScript code someone else wrote and we're just using it. You can create your own react/framework/library etc. if you want: https://pomb.us/build-your-own-react/
What are some alternatives?
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
dnsguide - A guide to writing a DNS Server from scratch in Rust
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
codehike - Marvellous code walkthroughs
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
the-super-tiny-compiler - :snowman: Possibly the smallest compiler ever
sokol - minimal cross-platform standalone C headers
react-redux-links - Curated tutorial and resource links I've collected on React, Redux, ES6, and more
MetalNanoVG - The Metal port of NanoVG.
overreacted.io - Personal blog by Dan Abramov.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ish - Linux shell for iOS