nanopb
raylib
Our great sponsors
nanopb | raylib | |
---|---|---|
19 | 398 | |
4,011 | 18,359 | |
2.8% | - | |
8.2 | 9.8 | |
about 24 hours ago | 5 days ago | |
C | C | |
zlib License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nanopb
-
Embedded communication protocols doc gen
nanopb
-
Lightweight data serialization/deserialization format
Protocol buffers are designed for this. Consider using nanopb on the device side.
- How many of you do you actually use C++ for device drivers?
-
nanopb VS protobuf-c - a user suggested alternative
2 projects | 4 Feb 2022
-
nanopb VS EmbeddedProto - a user suggested alternative
2 projects | 14 Oct 2021
-
Efficient multi-language message packing / serialization for embedded applications. (stuff_sack)
You are on the right track regarding protobufs, FlatBuffers, and Cap'n Proto. They are targeted at server communication and/or RPC and have features (optional fields, variable length arrays, etc) that stuff_sack does not have. There is an implementation for protobufs called nanopb which is targeted at embedded devices and is a good option for application requiring those features. Without these features stuff_sack is generally faster in packing and unpacking. Whether or not the binaries are smaller actually depends on the number of messages defined, but for common use cases (<15 messages) they should be.
raylib
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
Raylib Library For Video Games Programming as Senior Developer
Raylib library
user@linuxmint:~/raylib/raylib/src$ git clone https://github.com/raysan5/raylib.git raylib cd raylib/src/ make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED # To make the dynamic shared version.
-
Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
- New Vulkan Documentation Website
-
I want to make a game but I'm scared...
raylib (c/c++) reliable, good docs, more or less same idea as love2d plus 3d support, but more flexible, and can be used outside game development, like visualizing data. I suggest you pick this if you want to learn low level system language - c/c++
-
LÖVE: a framework to make 2D games in Lua
I love love2D. It's really a breath of fresh air. I've made many little games and prototypes with it. Lua is fun, and the doco is great.
If you're looking in that realm I also have to mention RayLib [1]. It might remind you of the XNA days, except it runs on many platforms and it actually works! (sic.)
Final plug is of course PICO8.[2] Very different style once again but so much fun!
-
Trying raylib, first time user, what should I know?
About the bindings, raylib already has bindings to +60 languages, you can take a look to the BINDINGS.md file or even send a Pull Request to add new bindings: https://github.com/raysan5/raylib/blob/master/BINDINGS.md
-
Raylib examples don't work?
brew install cmake git clone https://github.com/raysan5/raylib.git cd raylib cmake -B build cd build make
-
Quickly setting up a 3D scene?
https://www.raylib.com/ ?
What are some alternatives?
SFML - Simple and Fast Multimedia Library
SDL2 - SDL2 bindings to perl
bevy - A refreshingly simple data-driven game engine built in Rust
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDL - Simple Directmedia Layer
protobuf-c - Protocol Buffers implementation in C
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
love - LÖVE is an awesome 2D game framework for Lua.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming