nannou
macroquad
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nannou | macroquad | |
---|---|---|
66 | 56 | |
5,803 | 2,758 | |
1.7% | - | |
7.6 | 7.8 | |
8 days ago | 6 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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nannou
- VVVV – A Hybrid Visual/Textual Development Environment
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Can someone help me with ownership and borrowing?
Another idea would be to do something with Nannou, it's pretty straightforward to get some visually pleasing results and I find these Processing/P5 inspired creative coding libraries allow for a lot of exploration and expression. The Coding Train is a YouTube channel which has dozens of these kinds of projects, translating them into Rust certainly is good exercise.
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Hey Rustaceans! Got a question? Ask here (23/2023)!
Assuming you’re talking about https://nannou.cc they advertise a slack, a matrix, and a github org.
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Looking for lib recommendations for developing ui tool
Never used this, no idea If it's what you want, but maybe https://nannou.cc/?
- “Creative Coding” libraries for A/VFX in Rust, a.l.a. Cinder for C++ or Processing for Java?
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A simple 2d graphic library
https://nannou.cc/ may be worth checking out.
- Nannou- a creative coding framework for Rust. .It is a library that aims to make it easy for artists to express themselves with simple, fast, reliable code.
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Nannou – An open-source creative-coding framework for Rust
"creative coding" usually refers to a framework where a developer/artist can code up nice things quickly
for example https://github.com/nannou-org/nannou/blob/master/examples/dr...
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[Media] Genetic algorithm simulation - Smart rockets (code link in comments)
I've exported individual frames using this mechanism, I've never tried gif encoding before but seems like there's support for it,
macroquad
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
rust-skia - Rust Bindings for the Skia Graphics Library
miniquad - Cross platform rendering in Rust
racket - The Racket repository
bevy - A refreshingly simple data-driven game engine built in Rust
wgpu - Cross-platform, safe, pure-rust graphics api.
ggez - Rust library to create a Good Game Easily
simple-game - A personal collection of windowing/graphics/game code to get started quickly on games and graphical applications
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
raylib - A simple and easy-to-use library to enjoy videogames programming
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
gdnative - Rust bindings for Godot 3