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Leaf | Oak | |
---|---|---|
1 | 1 | |
5,063 | 1,509 | |
- | 1.1% | |
0.0 | 4.3 | |
over 1 year ago | 3 months ago | |
Go | Go | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
nano - Lightweight, facility, high performance golang based game server framework
Pixel - A hand-crafted 2D game library in Go
pufferpanel - PufferPanel is an open source game server management panel, designed for both small networks and personal use
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
resolv - A Simple 2D Golang collision detection and resolution library for games
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
Azul3D - Azul3D - A 3D game engine written in Go!
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
go-sdl2 - SDL2 binding for Go