naia
uniffi-rs
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naia | uniffi-rs | |
---|---|---|
3 | 26 | |
837 | 2,278 | |
2.5% | 5.0% | |
8.0 | 9.5 | |
about 1 month ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
naia
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Multiplayer Browser Game Development w/Rust?
To add to that, I've played around with Macroquad-based multiplayer (in the browser) a while ago, using Naia for the multiplayer part. There's a Macroquad demo in the Naia repository.
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Looking for help deciding which library to use for networking
naia: a networking library built around the ideas used in Tribes2 networking.
- Whats your favourite open source Rust project that needs more recognition?
uniffi-rs
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Opaque Types for UniFFI
On my youtube series "Growing up Rust", I'm building a personal CRM in Rust with a Swift frontend. I'm using CQRS and an event-driven architecture with the least amount of swift as possible. I'm using UniFFI to generate the bindings for swift (and in this example python)
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Willow Protocol
Not officially. We currently have bindings for rust, python, golang and swift.
These were the most asked for bindings (python for ml, golang for networking and swift for ios apps).
We are using uniffi https://mozilla.github.io/uniffi-rs/
Would you need C or C++ bindings?
- UniFFI: Automatically generate foreign-language bindings for Rust libraries
- Compiling Rust for .NET, using only tea and stubbornness
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Show HN: Pip Imports in Deno
An alternative is metacall. The example in the readme is about calling Python from Javascript, but it also works with other languages, like Ruby, C#, Java, and other languages
https://github.com/metacall/core
List of supported languages here https://github.com/metacall/core/blob/develop/docs/README.md...
In the future, maybe webidl (or extensions of it) will bring interoperability between languages too. At the moment there is https://mozilla.github.io/uniffi-rs/ for interoperability between Rust and a number of languages (basically the ones mozilla needs: Swift, Kotlin, Javascript)
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ffizz: Build a Beautiful C API in Rust
The tooling for the first kind -- calling Rust from another language -- is a bit less developed, and tends to rely on code generation that doesn't necessarily produce a natural C API. cbindgen, uniffi, cxx, and Diplomat all take this course.
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macOS Apps in Rust
Mozilla's uniffi-rs is really good. You write a common IDL and the bindings are generated automatically.
https://github.com/mozilla/uniffi-rs
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Write SDK “base” in Rust, wrap in other languages?
At Mozilla we built a multi-language bindings generator: https://github.com/mozilla/uniffi-rs/
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An experiment in the Rust compiler to begin devising a new cross-language ABI that's higher-level than the C ABI, with the goal of safer and easier FFI
Is there a connection with Mozilla UniFFI ?
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Tauri now supports Android/iOS in the 2.0 branch!
Rust <> Swift/ Kotlin works very well with uniffi-rs by Mozilla: https://github.com/mozilla/uniffi-rs
What are some alternatives?
Plume - Federated blogging application, thanks to ActivityPub (now on https://git.joinplu.me/ — this is just a mirror)
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.
bevy - A refreshingly simple data-driven game engine built in Rust
rust-android-gradle
message-io - Fast and easy-to-use event-driven network library.
PyO3 - Rust bindings for the Python interpreter
scryer-prolog - A modern Prolog implementation written mostly in Rust.
cxx - Safe interop between Rust and C++
fnm - 🚀 Fast and simple Node.js version manager, built in Rust
wasmer-go - 🐹🕸️ WebAssembly runtime for Go
GeoRust - Geospatial primitives and algorithms for Rust
glommio - Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier for rustaceans.