naia VS bevy

Compare naia vs bevy and see what are their differences.

naia

a cross-platform (including Wasm!) networking engine built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast (by naia-rs)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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naia bevy
3 154
346 11,914
- 4.4%
9.7 9.7
30 days ago 3 days ago
Rust Rust
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

naia

Posts with mentions or reviews of naia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-23.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-07.
  • Im new! tips?
    3 projects | reddit.com/r/rust | 7 Dec 2021
    I think that Bevy is the most popular Rust game engine these days, but it (and basically all other Rust game engines unless there's something I don't know) is very early days and is subject to lots of API churn and bumps in the road. From the first page of the Bevy Book:
  • Rust Platformer - Part 1 - Bevy and ECS
    4 projects | dev.to | 7 Dec 2021
    I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
  • If you implement an ECS-like architecture in Godot, is there any advantage to the System part?
    3 projects | reddit.com/r/godot | 6 Dec 2021
    You might be interested in Godex. If you're interested in coding in rust I can recommend using the ECS part of bevy with godot-rust and Godot. However it does take time to set up and it will not be as nice as with a complete engine built for ECS (and rust) which bevy hopefully will be in the future.
  • Starting with Bevy, trying to draw the tilemap. Need some help.
    6 projects | reddit.com/r/rust_gamedev | 4 Dec 2021
    You may have more luck with your questsions here in the roguelikedev subreddit and the bevy discord [they are friendly, but I think roguelikes may be too niche for that group] and maybe the github repo for bevy. From what I can determine, Bevy is actually sort of a poor fit for roguelikes right now without a bunch of extra work because of Bevy's ECS maturity. I think to make this optimized for a roguelike, we need:
  • A new DJ application in Rust
    2 projects | reddit.com/r/rust | 1 Dec 2021
    No-one has ever mastered this from the getgo more than the Bevy. I find it an unbelievable case-study as to how to create & launch a FOSS project, that immediately attracted all sorts of contributors and users from the onset.
  • What is Rust NOT suitable for, architecturally?
    6 projects | reddit.com/r/rust | 28 Nov 2021
    Bevy is using an ECS as well. It seems to be a fairly popular pattern.
    6 projects | reddit.com/r/rust | 28 Nov 2021
    OP should check-out Bevy.
    6 projects | reddit.com/r/rust | 28 Nov 2021
    There are also legion and bevy.
  • How are game engines made?
    3 projects | reddit.com/r/gamedev | 25 Nov 2021
    If you're interested in following along (or helping out); I'm helping make the Bevy game engine in Rust. It's open source, so you can start poking around at its internals.
  • Recommendations for 2D drawing crate
    4 projects | reddit.com/r/rust | 25 Nov 2021
    I had some luck before with piston2d, but today I think a good place to look at is bevy: https://bevyengine.org/

What are some alternatives?

When comparing naia and bevy you can also consider the following projects:

Amethyst - Data-oriented and data-driven game engine written in Rust

RG3D - 3D and 2D game engine written in Rust

piston - A modular game engine written in Rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

ggez - Rust library to create a Good Game Easily

specs - Specs - Parallel ECS

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

egui - egui: an easy-to-use immediate mode GUI in pure Rust

godot-rust - Rust bindings for GDNative

rapier - 2D and 3D physics engines focused on performance.

mediapipe - Cross-platform, customizable ML solutions for live and streaming media.

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.