naga VS wgsl-cheat-sheet

Compare naga vs wgsl-cheat-sheet and see what are their differences.

naga

Universal shader translation in Rust (by gfx-rs)

wgsl-cheat-sheet

Cheat sheet for WGSL syntax for developers coming from GLSL. (by paulgb)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
naga wgsl-cheat-sheet
28 1
1,491 11
0.7% -
9.2 4.2
6 months ago almost 3 years ago
Rust
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

wgsl-cheat-sheet

Posts with mentions or reviews of wgsl-cheat-sheet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-26.
  • Porting WebGL Shaders to WebGPU
    10 projects | news.ycombinator.com | 26 Oct 2021
    Good article, I was looking for a resource like this when I was experimenting with WGSL. I ended up writing a short cheat sheet that might be useful to others here: https://github.com/paulgb/wgsl-cheat-sheet

What are some alternatives?

When comparing naga and wgsl-cheat-sheet you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

Vulkan-Docs - The Vulkan API Specification and related tools

wgsl.vim - WGSL syntax highlight for vim

noclip.website - A digital museum of video game levels

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

gpuweb - Where the GPU for the Web work happens!

naga-include-poc

vscode-wgsl - VsCode Syntax highlight for WGSL files

WASI - WebAssembly System Interface

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

webgpu-wgsl-hello-triangle - An example of how to render a triangle with WebGPU using WebGPU Shading Language - the "Hello world!" of computer graphics.