naga VS rust-gpu

Compare naga vs rust-gpu and see what are their differences.

naga

Universal shader translation in Rust (by gfx-rs)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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naga rust-gpu
28 82
1,491 6,930
0.7% 1.7%
9.2 8.2
5 months ago 1 day ago
Rust Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing naga and rust-gpu you can also consider the following projects:

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

llama.cpp - LLM inference in C/C++

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

wgpu - Cross-platform, safe, pure-rust graphics api.

wgsl.vim - WGSL syntax highlight for vim

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

gpuweb - Where the GPU for the Web work happens!

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework