nCine
Spring RTS game engine
Our great sponsors
nCine | Spring RTS game engine | |
---|---|---|
11 | 44 | |
959 | 3,457 | |
0.2% | 1.1% | |
6.2 | 4.6 | |
6 days ago | 20 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nCine
- Not only Unity...
-
ncJump, an nCine game made by Fahien, runs on the Steam Deck
ncJump source code: https://github.com/Fahien/ncJump ncJump Dev Logs: https://www.antoniocaggiano.eu/lab/ncjump-devlog/ nCine homepage: https://ncine.github.io/
-
Has anyone been able to use tracy for GPU profiling?
I have integrated it a long time ago in my 2D game framework, you can have a look at the source code here: https://github.com/nCine/nCine
-
How are game engines made?
I have been coding mine for many years now. Fortunately it is still small enough that can be easily understood by one person. Have a look here: https://ncine.github.io/
-
SpookyGhost, my open-source procedural animation tool for sprites, comes to Raspberry Pi
It uses my 2D framework nCine, which I recently ported to Raspberry Pi. That's why there are so many supported platforms. ;)
-
nCine comes to Raspberry (my open-source 2D game framework)
nCine is a cross-platform 2D framework written in C++11 and scriptable with Lua that can be used for games, tools, or prototypes. I have been working on it in my spare time for more than ten years and it now works out-of-the-box on the latest version or Raspberry Pi OS!
-
SpookyGhost, a procedural sprite animation tool, is now free and open source
I created this tool for game artists a while ago, with the hope of selling it and start an independent company about game development, tools, and game technology.
Unfortunately, it sold pretty much nothing so I'm back to the game industry as an employee while I decided to make it FOSS. :D
It is written in C++ using my game framework nCine (https://ncine.github.io/) and ImGui, and it supports multiple platforms, like PC, Android, and the web.
- NCine – A cross-platform 2D game engine
-
Screenshot Saturday #525 - Perfect Alignment
Devlogs as a GitHub discussion
-
Prototyping on the Go2
If you would like to know more about my project, or the engine I am using, you can start from this GitHub discussion.
Spring RTS game engine
-
Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X.
-
Alternative Game Engines for Marooned Unity Developers
springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around.
-
OpenRA – Classic strategy games rebuilt for the modern era
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/
- Here’s how a train conductors’ view looks at night
-
What is your favorite open source Linux game? Mine is Wideland (Best way to describe is the way Settlers 3 should have been)
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander.
-
Permafrost engine – An OpenGL RTS game engine written in C
Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/
-
Troubles Installing Spring Engine. This is what downloads when I try. This folder leads to nothing. Any ideas?
Non-OSS Engine?
-
What older video game holds a special place in your heart?
Total Annihilation for sure, the spiritual successor Supreme Commander is great but a bit too different for me. There's an open source recreation that's a bit rough to learn at first, but it's my favorite game of all time called Spring RTS. https://springrts.com/
-
Game Engine Development.
The other thing is that if you're going to make an engine focused on rts games, you should probably study an existing RTS-focused engine. For example, here's the source code for Spring. Learn what it does, why, and how. You might decide this is good enough for what you want to do. You might decide this is pretty close, and you'll only want to extend it rather than start from scratch. You might decide to still start from scratch, but at least you learned something about requirements/ methods/ etc.
-
Looking for a RTS game like Zero-K
Pretty much any game on the Spring Engine (which Zero-K is on) will work on Linux.
What are some alternatives?
hypseus-singe - Hypseus is a SDL2 version of Daphne and Singe. Laserdisc game emulation.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Grit - Grit Game Engine
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Allegro - The official Allegro 5 git repository. Pull requests welcome!