nCine
MicroTeX
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nCine
- Not only Unity...
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ncJump, an nCine game made by Fahien, runs on the Steam Deck
ncJump source code: https://github.com/Fahien/ncJump ncJump Dev Logs: https://www.antoniocaggiano.eu/lab/ncjump-devlog/ nCine homepage: https://ncine.github.io/
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Has anyone been able to use tracy for GPU profiling?
I have integrated it a long time ago in my 2D game framework, you can have a look at the source code here: https://github.com/nCine/nCine
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How are game engines made?
I have been coding mine for many years now. Fortunately it is still small enough that can be easily understood by one person. Have a look here: https://ncine.github.io/
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SpookyGhost, my open-source procedural animation tool for sprites, comes to Raspberry Pi
It uses my 2D framework nCine, which I recently ported to Raspberry Pi. That's why there are so many supported platforms. ;)
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nCine comes to Raspberry (my open-source 2D game framework)
nCine is a cross-platform 2D framework written in C++11 and scriptable with Lua that can be used for games, tools, or prototypes. I have been working on it in my spare time for more than ten years and it now works out-of-the-box on the latest version or Raspberry Pi OS!
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SpookyGhost, a procedural sprite animation tool, is now free and open source
I created this tool for game artists a while ago, with the hope of selling it and start an independent company about game development, tools, and game technology.
Unfortunately, it sold pretty much nothing so I'm back to the game industry as an employee while I decided to make it FOSS. :D
It is written in C++ using my game framework nCine (https://ncine.github.io/) and ImGui, and it supports multiple platforms, like PC, Android, and the web.
- NCine – A cross-platform 2D game engine
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Screenshot Saturday #525 - Perfect Alignment
Devlogs as a GitHub discussion
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Prototyping on the Go2
If you would like to know more about my project, or the engine I am using, you can start from this GitHub discussion.
MicroTeX
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I want to add a graphical help system to a command-line program... how?
If you want a PDF that can be generated on the fly, I would recommend using LaTeX, but then it wouldn't necessarily be portable by default. You'd have to figure out how to bundle the basic requirements from LaTeX for the generation of the PDF document into your application. You could also probably use LaTeX with QT by using this C++ library https://github.com/NanoMichael/MicroTeX. There is a reason GUI applications are not as plentiful as console applications and also why most GUI versions of solid console apps are not up to date or buggy. It's not an easy thing to achieve, but if you have the patience for it, I say go for it!
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Will anyone use a fast LaTeX engine?
cLaTeXMath is quite fast. But it can only do a fraction of what LaTeX can do and is more focused on math equations.
What are some alternatives?
hypseus-singe - Hypseus is a SDL2 version of Daphne and Singe. Laserdisc game emulation.
corona - Solar2D Game Engine main repository (ex Corona SDK)
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
tmxlite - lightweight C++14 parser for Tiled tmx files
Godot - Godot Engine – Multi-platform 2D and 3D game engine
jyut-dict - A free, open-source, offline Cantonese Dictionary for Windows, Mac, and Linux. Qt, SQLite. C++ and Python.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
protothreads-cpp - Protothread.h, a C++ port of Adam Dunkels' protothreads library
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
Razer_Mouse_Linux - Enables macros with extra razer buttons. Also works with other devices.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
notekit - A GTK3 hierarchical markdown notetaking application with tablet support.