muzero-general
Pytorch-UNet
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muzero-general | Pytorch-UNet | |
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14 | 2 | |
2,372 | 8,315 | |
- | - | |
0.0 | 3.9 | |
3 months ago | 2 months ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
muzero-general
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Open source rules engine for Magic: The Gathering
I went looking for MuZero implementations in order to see how, exactly, they interact with the game space. Based on this one, which had the most stars in the muzero topic, it appears that it needs to be able to discern legal next steps from the current game state https://github.com/werner-duvaud/muzero-general/blob/master/...
So, I guess for the cards Forge has implemented one could MuZero it, but I believe it's a bit chicken and egg with a "free text" game like M:TG -- in order to train one would need to know legal steps for any random game state, but in order to have legal steps one would need to be able to read and interpret English rules and card text
- Ask HN: What interesting problems are you working on? ( 2022 Edition)
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MuZero unable to solve non-slippery FrozenLake environment?
I have used this implementation from MuZero: https://github.com/werner-duvaud/muzero-general
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RL for chess
+1 to taking a look at OpenSpiel. It has AlphaZero in C++ and Python, and there is even a PR open that allows running UCI (e.g. Stockfish) bot. You can also load chess via the OpenSpiel wrapper in muzero-general: https://github.com/werner-duvaud/muzero-general
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"muzero-general", PyTorch/Ray code for Gym/Atari/board-games (reasonable results + checkpoints for small tasks)
Windows support (Experimental / Workaround: Use the notebook in Google Colab)
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DeepMind's MuZero conquers and learns the rules as it does
As you can see here for the Atari games; https://github.com/werner-duvaud/muzero-general/blob/master/games/atari.py
Pytorch-UNet
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Trying to find resources for "Image Segmentation using RL"
Probably mean something like unet: https://github.com/milesial/Pytorch-UNet
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How to add a pyramid pooling in UNet++?
Hi! I will give you some resources that might help you understand(I didnt implement a network but I can answer more questions about how you can train it). 1 This link gives you a broad explanation about UNet. 2 This is a link to a UNet used for binary segmentation. 3 This is a step by step guide. The UNet++ that I posted is good for multiclass segmentation. If you need more advice feel free to reply. Good luck!
What are some alternatives?
deep-RL-trading - playing idealized trading games with deep reinforcement learning
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
alpha-zero-general - A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
mmsegmentation - OpenMMLab Semantic Segmentation Toolbox and Benchmark.
face-parsing.PyTorch - Using modified BiSeNet for face parsing in PyTorch
lightning-hydra-template - Deep Learning project template best practices with Pytorch Lightning, Hydra, Tensorboard.
open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Wave-U-Net-for-Speech-Enhancement - Implement Wave-U-Net by PyTorch, and migrate it to the speech enhancement.
stable-baselines3-contrib - Contrib package for Stable-Baselines3 - Experimental reinforcement learning (RL) code
unet-nested-multiple-classification - This repository contains code for a multiple classification image segmentation model based on UNet and UNet++
pytorch-ddpg - Deep deterministic policy gradient (DDPG) in PyTorch 🚀
efficientdet-pytorch - A PyTorch impl of EfficientDet faithful to the original Google impl w/ ported weights