mun
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mun | crates.io | |
---|---|---|
26 | 660 | |
1,735 | 2,768 | |
2.8% | 1.6% | |
7.2 | 10.0 | |
about 1 month ago | about 19 hours ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mun
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
For those of you who haven’t heard of Mun before, Mun is an embeddable programming language empowering creation through iteration. The idea to create Mun originated out of frustration with the Lua dynamic scripting language and a desire to have similar hot reloading functionality available in Rust. As such, it’s not a direct competitor with Rust, but instead is intended to be used with Rust (or C/C++) as a host/embedded language pairing. Actually, Mun is completely written in Rust, building on similar crates as rust-analyzer and rustc. Its key features include:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
crates.io
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Migrating a JavaScript frontend to Leptos, a Rust framework
So, be sure to double-check your critical libraries and be sure their alternatives exist in the Rust ecosystem. There’s a good chance the crates you need are available in Rust's crates.io repository.
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Learning Rust: A clean start
The previous section was very simple, this section is also very simple but introduces us to cargo which is Rust's package manager, as a JS dev my mind goes straight to NPM.
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Rust 🦀 Installation + Hello World
Before proceeding, let's check https://crates.io/, the official Rust package registry.
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Underestimating rust for my Project.
The most thrilling aspect has been the joy of writing the backend. It's like every struct, enum, and method in Rust forms this interconnected Multiverse of code , which you can see in crates.io which is best Documentation experience I Ever Had.
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Top 10 Rusty Repositories for you to start your Open Source Journey
5. Crates.io
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Cargo has never frustrated me like npm or pip has. Does Cargo ever get frustrating? Does anyone ever find themselves in dependency hell?
It's more that crates.io gets frustrating. When you end up with a pile of duplicated 3rd party transitive dependencies. Or find that something you foolishly chose as a dep has been abandoned. Or both.
Vendoring your packages was very tedious to even remotely get to work with Cargo. I spent a very long time getting Cargo to work together with cargo-local-registry. We vendor crates from crates.io and a custom internal registry.
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How did I need to know about feature rwh_05 for winit?
So this is my question: Which way was the right to find it out? There is no info about this feature on crates.io. I also have no clue what exactly it does and why it is named rwh_05.
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15,000 Go Module Repositories on GitHub Vulnerable to Repojacking Attack
Rust does it so much better with https://crates.io . I don't know why Go can't (or won't) do something similar.
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Proxy gRPC to gRPC
Are there any crates that do this? If yes, I'd love to know about them, however, I'm doubtful as I've searched crates.io and found no luck.
What are some alternatives?
docs.rs - crates.io documentation generator
plotters - A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely 🦀 📈🚀
Cargo - The Rust package manager
trunk - Build, bundle & ship your Rust WASM application to the web.
gtk4-rs - Rust bindings of GTK 4
Rocket - A web framework for Rust.
embassy - Modern embedded framework, using Rust and async.
rust - Empowering everyone to build reliable and efficient software.
cargo-crev - A cryptographically verifiable code review system for the cargo (Rust) package manager.
Rhai - Rhai - An embedded scripting language for Rust.
rune - An embeddable dynamic programming language for Rust.
rfcs - RFCs for changes to Rust