mun
LiteDB
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mun | LiteDB | |
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26 | 11 | |
1,750 | 8,215 | |
2.6% | - | |
7.2 | 8.0 | |
8 days ago | 13 days ago | |
Rust | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mun
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Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
LiteDB
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Local migrations for embedded SQLite in F#
Personally, I used to use LiteDB which is a NoSQL version which in v4 paired very nicely with F# thanks to Zaid's lovely LiteDB.FSharp library. Sadly, when v5 showed up, a lot of the F# niceties were lost given how the API was changed and v5 was not very F# friendly. You can still use it of course but you fall back to more unsafe F# code which is not ideal.
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Generic DB with minimal boilerplate code
Maybe you want LiteDB? I don't think you need to write SQL, you can interact with the API.
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Yet another embedded DB (kind of)
Are you aware of LiteDB? It seems like your project is going for a very similar niche. Most people looking for this type of thing will probably go for the more mature and feature-rich solution (LiteDB). So if your project has some unique value proposition to distinguish it from LiteDB, you should elaborate on that.
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How to introduce a queue for my API.
Please consider using the primary key to generate an unique value on the db side.
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Unity MVVM
LiteDB
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LiteDB: A .NET embedded NoSQL database
Before checking this out, people might want to take a look through the issues and pull requests of which there are 500+ and 50+ respectively [1]. I was really optimistic about this project and it was headed in a great direction, but it's not in a production ready state, and it seems that the main guy behind it has decided to move onto other things. It's been about a year since there was any significant activity.
I just mention this because a lot of these little issues might only become more apparent after integrating the db into your project and so it can be a bit annoying. I ended up swapping to Linq2DB [1]. It's something, more or less, similar offering an ORM/LINQ type system as well as the ability to also use direct SQL if desired. But the neat thing is that it also uses a standardized API for the LINQ query language, so you can do things like swap from SQLite to PostgreSQL in one* line of code, so long as you're not using any provider specific extensions.
[1] - https://github.com/mbdavid/LiteDB
[2] - https://github.com/linq2db/linq2db
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
A mature NoSQL embedded/flatfile database like LiteDB would be nice. There are some similar Rust libraries but they aren't very close to production ready and the API tends to not be too user friendly. I had trouble finding one of these for a small app I had to write recently.
What are some alternatives?
Rhai - Rhai - An embedded scripting language for Rust.
RavenDB - ACID Document Database
rune - An embeddable dynamic programming language for Rust.
MongoDB - The MongoDB Database
janet - A dynamic language and bytecode vm
Realm Xamarin - Realm is a mobile database: a replacement for SQLite & ORMs
lobster - The Lobster Programming Language
Apache Ignite - Apache Ignite
RustPython - A Python Interpreter written in Rust
Event Store - EventStoreDB, the event-native database. Designed for Event Sourcing, Event-Driven, and Microservices architectures
tl - The compiler for Teal, a typed dialect of Lua
DBreeze - C# .NET NOSQL ( key value store embedded ) ACID multi-paradigm database management system.