mtasa-blue
open-builder
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mtasa-blue | open-builder | |
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5 | 2 | |
1,259 | 689 | |
1.8% | - | |
9.5 | 1.0 | |
about 14 hours ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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mtasa-blue
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Tracking mentions began in Dec 2020.
open-builder
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
What are some alternatives?
CLEO4 - CLEO 4 for GTA San Andreas
gta-reversed - Reversed code of GTA:SA executable (gta_sa.exe) 1.0 US
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
ETS2-ATS-Sync-Helper - Sync the job list on ETS2 and ATS to play with your friends
SA-MP - A repository for making the latest SA-MP version open source
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
LaMulanaRandomizer - Randomizer for La-Mulana Remake
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
buildcache - A build cache
Yuescript - A Moonscript dialect compiles to Lua.
AutomataMP - NieR: Automata Multiplayer Mod