moslime
cats-blender-plugin
moslime | cats-blender-plugin | |
---|---|---|
3 | 30 | |
81 | 3,606 | |
- | 1.9% | |
8.4 | 0.0 | |
9 months ago | 8 months ago | |
Python | Python | |
MIT License | MIT License |
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moslime
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Mocopi for VrChat
However there is a project in development called MoSlime which basically turns the Mocopi trackers into SlimeVR trackers giving you better OSC support and improves the PC experience. A dev in the MoSlime Discord confirmed that you could move the head tracker to your chest and the wrist trackers on your knees or wherever. Apparently there's some issues with the mocopi app which causes drifting issues and using MoSlime solves that as well.
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Sony's Mocopi avatar motion-capture system is coming to the US
Some info from the MoSlime project that might be good to know for anyone on the fence of buying after seeing these complaints:
- moslime - Make your questionable purchase better with the power of SlimeVR!
cats-blender-plugin
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Making a VR Chat world from scratch, need advice?
You should use Cats Blender plugin in Blender. The recommended version is Blender 3.5, which you can find in their archives. And dev branch of cats, but I like this fork because keeps the bake tool. You can use Blender 2.8 (the version the latest official release of cats uses).
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VrChat Avatar Creator Merged Bones Together?
As for the stretchy-stretch, not sure. But if you use cats in Blender, you could probably automatically fix it. The latest version to use is Blender 3.5 with the Cats dev branch (just grab zip, add that). Though I prefer this fork for 3.5, because it keeps the bake functionality. Or Blender 2.80, if you prefer.
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Im a newbie and imported a VRM file to Blender, I'm trying to animate it but it brings my pc down to 3FPS
Hi I'm the newbie, I'm a Vtuber trying to animate with my 3dmodel that was created in mind for VSeeFace just for fun and to create some animations to post. I ran into a few problems like Blender not taking the .vrm format but i used a plugin called CATS to get it to import.Ive been trying on my own to animate with the model but doing anything like moving it slows my PC down a ton, I also have a couple concerns like why is there so many bones and colliders.Link to cats (using development version): https://github.com/absolute-quantum/cats-blender-plugin
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How can I optimize or reduce 50MB Mixamo Characters?
Decimation of skinned meshes (your Mixamo characters) can be done with various tools. Results will vary. Depends a lot on the topology of the input mesh. Nothing beats proper retopology. There are paid assets on the asset store. https://assetstore.unity.com/?q=mesh%20optimization&orderBy=1 NanoLod is free but can't remember if it does skinned meshes. https://assetstore.unity.com/packages/tools/modeling/nanolod-automatic-lods-193314#reviews More advanced is Simplygon which has a free tier I think. https://documentation.simplygon.com/SimplygonSDK_9.1.27400.0/unity/ My favourite is a blender tool originally intended for VRChat avatars but works on any characters. https://github.com/absolute-quantum/cats-blender-plugin As well as simplifying the mesh data, I would recommend combining the separate parts into a single mesh and texture atlas into only one or two materials (one opposite, one with transparency for hair)
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The blender cats plug-in isn’t working for blender 3.5 and I can’t find a fix, could someone help me find a solution or should I rollback the updates?
You can download the development branch from github for CATS, it should work with 3.5
- I've noticed a culture of "The worse my performance rank, the higher class my avatar is." among specifically the e-boy and e-girl crowd.
- A bit more from my project :)
- Trying to export this model using CATS on Blender, but I keep getting an error message every time I try. Is there anything I can do to fix this or is there another way I can get this model into Unity?
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Can I request some avatars I want made?
I've used Models Resource for finding existing models, and some of them come with proper rigging/skeleton. If you manage to get such a model, you should import it into Blender using CATS plugin and do the necessary tweaks before exporting it as an FBX to then import into Unity. One thing to make sure is that is has all of the proper bones that VRChat needs for the Avatar Descriptor; if it doesn't, these can be added in Blender.
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She spun too fast
Model Link Ported to blender using Cats Blender Plugin
What are some alternatives?
Mediapipe-VR-Fullbody-Tracking - A repository using the MediaPipe API for fullbody tracking in VR with a single camera.
material-combiner-addon - Blender addon for material combining, uv bounds fixing
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more [Moved to: https://github.com/e63uozicmujivxmyshivi9ao/cats-blender-plugin]
blender_mmd_tools - MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more [Moved to: https://github.com/GiveMeAllYourCats/cats-blender-plugin]
XNALaraMesh - Blender addon Import/Export XPS Models, Poses
EyeTrackVR - Open Source and Affordable, Virtual Reality Eye Tracking Platform.
genshinblkstuff - A .blk file decryptor and extractor for Genshin Impact [UnavailableForLegalReasons - Repository access blocked]
flipperzero-ufbt - Compact tool for building and debugging applications for Flipper Zero.
KK-Blender-Porter-Pack - Plugin pack for exporting Koikatsu characters to Blender.
VRM-Addon-for-Blender - VRM Importer, Exporter and Utilities for Blender 2.93 to 4.3
VRM_IMPORTER_for_Blender - VRM importer, exporter and utilities for Blender 2.82+ [Moved to: https://github.com/saturday06/VRM_Addon_for_Blender]