moonlight-qt
Memake
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moonlight-qt | Memake | |
---|---|---|
101 | 1 | |
8,220 | 2 | |
6.2% | - | |
9.4 | 0.0 | |
1 day ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moonlight-qt
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Sunshine: HEVC not supported (even though it should)
I found this https://github.com/moonlight-stream/moonlight-qt/issues/967
- Playing your PS5 games with almost native quality in HDR on your Deck? Here is how: (For PC too)
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KDE Plasma 6.0 Is Enabling Wayland by Default
You could use sunshine (https://github.com/LizardByte/Sunshine) + moonlight (https://github.com/moonlight-stream/moonlight-qt). To be honest, at least for me, it works better than most of the RDP/VNC stuff.
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Introduction
I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
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Moonlight v5.0 is here
Releases ยท moonlight-stream/moonlight-qt (github.com)
- Moonlight 5.0.0 Released
- Shield Pro - Change resolution in Moonlight
- Home Network Steamlink issues
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Gamesteaming from desktop to the ally changed everything for me... (at least at home!)
and on my Ally: https://github.com/moonlight-stream/moonlight-qt/releases (the windows installer)
Memake
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Ask HN: Should I consider this as library or framework?
I made a small "I called" as library to output 2D primitives graphics to window easily using C++. here is the project: https://github.com/krehwell/Memake
what is it categorized appropriately? is it considered as a library since I provide utilities to draw primitives output to graphical window?
or
is it considered as framework since I define on how they would enabling the drawing
What are some alternatives?
moonlight-embedded - Gamestream client for embedded systems
matplotplusplus - Matplot++: A C++ Graphics Library for Data Visualization ๐๐พ
Internet-Hosting-Tool - Enable Moonlight streaming from your PC over the Internet with no configuration required
blend2d - 2D Vector Graphics Engine Powered by a JIT Compiler
Sunshine - Sunshine is a Gamestream host for Moonlight. [Moved to: https://github.com/LizardByte/Sunshine]
Skity - A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
Sunshine - Self-hosted game stream host for Moonlight.
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
Moonlight-Switch - Moonlight port for Nintendo Switch
canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer for C++
sunshine - Host for Moonlight Streaming Client
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch