moongl VS luv

Compare moongl vs luv and see what are their differences.

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moongl luv
5 14
114 775
- 1.8%
2.5 8.1
10 months ago about 2 months ago
C C
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

moongl

Posts with mentions or reviews of moongl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-02.
  • OpenGL with lua?
    1 project | /r/lua | 1 Nov 2023
    Anyone know how to get started doing OpenGL with lua? I tried this library -> https://github.com/stetre/moongl but kept getting certain errors when running make. So any one know any other library's or maybe some other ways of using OpenGL like maybe a c library with lua or something? Or maybe if anyone one has experience using this library maybe theres something I might be missing?
  • Documentation for LuaGL
    2 projects | /r/lua | 2 Nov 2022
    If you don't mind using software developed and maintained by an individual (myself), there's MoonGL together with a few other companion libraries. They are all documented and come with quite a few examples.
  • Help me understand Lua game dev
    2 projects | /r/lua | 5 May 2022
    If you want a proof of concept, check out this example. It is a port I made of the Breakout game from Joey de Vries' LearnOpenGL, using only binding libraries (no framework).
  • How to code a system where “everything can interact with everything”?
    1 project | /r/gamedev | 16 Jun 2021
    And you can absolutely implement an ECS in Lua. It won't be as performant as in a language where you have direct memory access, but there is more to the ECS pattern than just performance, like modularity and separation of data and logic. I would never suggest anyone to implement a full blown game engine in Lua (though you could, using bindings like this: https://github.com/stetre/moongl) but it is certainly possible.
  • What can i use to draw graphics with lua?
    2 projects | /r/lua | 27 Feb 2021
    Bindings to OpenGL: https://github.com/stetre/moongl

luv

Posts with mentions or reviews of luv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-25.

What are some alternatives?

When comparing moongl and luv you can also consider the following projects:

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

plenary.nvim - plenary: full; complete; entire; absolute; unqualified. All the lua functions I don't want to write twice.

luasdl2 - A pure C binding of SDL 2.0 for Lua 5.1, Lua 5.2, and LuaJIT.

lit - Toolkit for developing, sharing, and running luvit/lua programs and libraries.

MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb

nvim-lsp-ts-utils - Utilities to improve the TypeScript development experience for Neovim's built-in LSP client.

cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

fs - Provide cross platform file operations based on libuv.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

nvim-lua-guide - A guide to using Lua in Neovim

moonglfw - Lua bindings for GLFW

fwatch.nvim - fwatch.nvim lets you watch files or directories for changes and then run vim commands or lua functions.