monomer
gloss
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monomer | gloss | |
---|---|---|
16 | 5 | |
558 | 392 | |
- | - | |
5.7 | 0.0 | |
about 1 month ago | over 1 year ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
monomer
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What can I do in Haskell? UwU
Yes - for example https://github.com/fjvallarino/monomer
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I'd like to share my first impressions of yesod and haskell
I don't know about gloss, but building a game with sdl2 been fairly straightforward for a few years now, and I know of one gtk3 tutorial, but also monomer seem to have pretty good tutorials and examples.
- Suggestions for "dashboard" graphics libraries?
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SimpleX Chat - the first messaging platform that has no user identifiers (not even random numbers) - v3.0 of iOS and Android apps is released - coded in Haskell!
I would like to suggest the following Haskell GUI-library for the desktop application: https://github.com/fjvallarino/monomer
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Help with running openGL applications
I recently tried building a monomer application, hoping to get it to run on my phone phone (currently I'm running the latest Manjaro phosh demo).
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GUI with electron vs monomer performance
i was considering an electron app with pure script or GHCJS and then i came across https://github.com/fjvallarino/monomer and i would like to pursue it. I am just wondering if anybody knows how does it perform compared to an electron based app?
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[ANN] Monomer 1.4.1.0
Release notes: https://github.com/fjvallarino/monomer/releases/tag/1.4.1.0
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Is Haskell capable of this?
If you're looking into creating UIs, Monomer provides a declarative style inspired on Elm's architecture.
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What projects to make in Haskell?
If you used Swift UI and like creating GUIs declaratively, Monomer may interest you.
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Can't install WxHaskell on Windows
monomer is probably the newest GUI library for Haskell. It looks good, though I haven’t tried it.
gloss
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About Gloss
That Picture type is what does all the heavy lifting. Have you read its Haddocks already? There's an example using play in gloss-examples if it helps you (it just renders the most recent event as text on the screen). When I was new to Haskell and gloss, I found "following the types" helped. There's only a limited amount of things you can do with Picture, and those limitations can help guide you.
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Are there more elegant languages for generative art and creative coding?
Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
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Can't install WxHaskell on Windows
If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
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Using gloss on Windows
This question is in the gloss FAQ:
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Best beginner-friendly 2D library
Ideally, I'd like something like gloss in Haskell.
What are some alternatives?
static-haskell-nix - easily build most Haskell programs into fully static Linux executables
OpenGL - Haskell bindings to OpenGL
gi-gtk-declarative - Declarative GTK+ programming in Haskell
nanovg - NanoVG Haskell bindings
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
GLUT - Haskell bindings to GLUT
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
brick - A declarative Unix terminal UI library written in Haskell
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
Rasterific - A drawing engine in Haskell
MetalNanoVG - The Metal port of NanoVG.
pcf-font - PCF font parsing and rendering library.