moderngpu VS Taskflow

Compare moderngpu vs Taskflow and see what are their differences.

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moderngpu Taskflow
- 24
1,562 9,520
1.7% 1.7%
2.6 7.9
almost 2 years ago 2 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

moderngpu

Posts with mentions or reviews of moderngpu. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning moderngpu yet.
Tracking mentions began in Dec 2020.

Taskflow

Posts with mentions or reviews of Taskflow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-27.

What are some alternatives?

When comparing moderngpu and Taskflow you can also consider the following projects:

CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.

tbb - oneAPI Threading Building Blocks (oneTBB) [Moved to: https://github.com/oneapi-src/oneTBB]

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

tensorflow - An Open Source Machine Learning Framework for Everyone

ArrayFire - ArrayFire: a general purpose GPU library.

HPX - The C++ Standard Library for Parallelism and Concurrency

Boost.Compute - A C++ GPU Computing Library for OpenCL

C++ Actor Framework - An Open Source Implementation of the Actor Model in C++

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

continuable - C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)

libunifex - Unified Executors