moderngl VS Guide-to-Modern-OpenGL-Functions

Compare moderngl vs Guide-to-Modern-OpenGL-Functions and see what are their differences.

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moderngl Guide-to-Modern-OpenGL-Functions
12 16
1,776 965
2.1% -
9.2 3.6
11 days ago over 2 years ago
Python
MIT License Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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moderngl

Posts with mentions or reviews of moderngl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-23.

Guide-to-Modern-OpenGL-Functions

Posts with mentions or reviews of Guide-to-Modern-OpenGL-Functions. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-30.
  • What are things like SDL2, and OpenGL?
    3 projects | /r/gamedev | 30 May 2023
    it shouldnt be, it uses opengl 3 which isnt deprecated (though after learnopengl.com, you should look at this https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions to learn the more modern way of using opengl) though bugs in opengl are usually kindof difficult to track down, one time i was certain everything was right but it was only a black screen, so i deleted all of the code and rewrote it exactly the same and it worked (100% just a silly mistake on my part though) as for the root_directory.h thing, without any context i cant really help you there
  • converting legacy OpenGL to modern openGL
    2 projects | /r/opengl | 10 Apr 2023
  • Learning opengl 4.6?
    2 projects | /r/opengl | 17 Feb 2023
    https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions probably has all you need to cover DSA features, but by itself you won't understand it - it basically just tells you how these modern functions replace older functions.
  • OpenGL learning tutorials
    2 projects | /r/opengl | 3 Feb 2023
    I personally think there are enough 3.3 tutorials out there, and that new ones should teach the modern paradigms introduced in OpenGL 4.X (DSA, immutable storage, sampler objects, vertex format, etc.). Basically, things mentioned in this post and this repo.
  • Could only get the blue and red books for OpenGL 4.3
    1 project | /r/opengl | 22 Jan 2023
  • What is the best OpenGL version to start with right now?
    1 project | /r/opengl | 2 Nov 2022
    but other than that, if you just target desktop computers, there is no reason to go lower than 4.6 or 4.5 - if some GPU doesn't support it, it's probably too old for intensive graphics anyway. Stick with 4.5+ as DSA is worth it.
  • Where do I go to learn more about MODERN modern OpenGL (e.g. 4.5/4.6)
    1 project | /r/opengl | 24 Aug 2022
    This guide teaches some of the modern OpenGL functions (particularly DSA and VertexAttribFormat). https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions.
  • Can someone look at this example code I've written to make sure I'm utilizing two VAOs properly?
    3 projects | /r/opengl | 7 Apr 2022
    an alternative way would be DSA. Have a look here: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions and example code here https://github.com/Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
  • Is there an "Effective Modern C++" version of OpenGL?
    2 projects | /r/opengl | 4 Apr 2022
    Maybe that helps a bit. DSA is pretty straightforward. https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions . There is a lot more to modern OpenGL than just DSA. If you want to deep dive into modern rendering (and modern OpenGL) I can suggest https://www.amazon.de/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197/ref=mp_s_a_1_1?crid=NLRU5UJZT0IH&keywords=modern+rendering+cookbook&qid=1649074763&sprefix=modern+rendering+cookbook%2Caps%2C163&sr=8-1
  • Does reading glfw library Documents make me learn opengl?
    2 projects | /r/opengl | 26 Dec 2021
    and then https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions for an actually sane and nice way of working with OGL.

What are some alternatives?

When comparing moderngl and Guide-to-Modern-OpenGL-Functions you can also consider the following projects:

Open3D - Open3D: A Modern Library for 3D Data Processing

OpenGL-4.6-Hello-Triangle - The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.

pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.

Startup-Landing - Collection of free top of the line startup landing templates built using react/nextjs/gatsby. Free to download, simply edit and deploy! Updated weekly!

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

M5E-SRD - The Modern5E Systems Reference Document (SRD).

zengl - Self-Contained OpenGL Rendering Pipelines for Python :snake:

awesome-vulkan - Awesome Vulkan ecosystem

ModernGL-Shader-with-pygame - you can use this class to give pygame a shader to render screen. it is easy to use.

glFast - Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou

pygame_shaders - a library to easily integrate shaders into your new or existing pygame projects

apitest - Simple comparison framework for APIs