modern-cpp-tutorial VS GodotPckTool

Compare modern-cpp-tutorial vs GodotPckTool and see what are their differences.

modern-cpp-tutorial

📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/ (by changkun)

GodotPckTool

Standalone tool for extracting and creating Godot .pck files (by hhyyrylainen)
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modern-cpp-tutorial GodotPckTool
3 3
23,080 325
- -
3.4 6.9
6 months ago about 1 month ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

modern-cpp-tutorial

Posts with mentions or reviews of modern-cpp-tutorial. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-01.

GodotPckTool

Posts with mentions or reviews of GodotPckTool. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-28.
  • PNGs loading in engine but not with exported project (Mac and Windows)
    1 project | /r/godot | 12 Oct 2022
    You can verify if the .png files are in the exported .pck file using this tool: https://github.com/hhyyrylainen/GodotPckTool
  • Godot CLI and libs to accelerate your dev (MIT repo)
    2 projects | news.ycombinator.com | 28 Dec 2021
    This might be helpful for that: https://github.com/hhyyrylainen/GodotPckTool
  • How to change anything
    2 projects | /r/thrive | 25 Jun 2021
    Another way is to use a special tool https://github.com/hhyyrylainen/GodotPckTool to extract the Thrive.pck file provided with the game, modify the files (note that if you want to modify things like textures you need to use Godot editor to import those resources to the Godot .stex format), and then re-pack the .pck file with that tool. This is cumbersome currently because we don't have proper mod support in the game (any help implementing this is very much welcome): https://github.com/Revolutionary-Games/Thrive/pull/1521

What are some alternatives?

When comparing modern-cpp-tutorial and GodotPckTool you can also consider the following projects:

OpenXLSX - A C++ library for reading, writing, creating and modifying Microsoft Excel® (.xlsx) files.

Qv2ray - :star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:

scapix - Scapix Language Bridge

Thrive - The main repository for the development of the evolution game Thrive.

dyno - Runtime polymorphism done right

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

vim-cpp-modern - Extended Vim syntax highlighting for C and C++ (C++11/14/17/20/23)

luascript - Lua language support for Godot Engine

xorstr - heavily vectorized c++17 compile time string encryption.

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl

fox - 🦊 Tooling for Godot 4