mmaction2
ArrayFire
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mmaction2 | ArrayFire | |
---|---|---|
5 | 6 | |
3,884 | 4,404 | |
3.3% | 1.2% | |
7.8 | 7.8 | |
17 days ago | 21 days ago | |
Python | C++ | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
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mmaction2
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How good does contextual action recognition get?
Mmaction2: https://github.com/open-mmlab/mmaction2 Has some examples.
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MMDeploy: Deploy All the Algorithms of OpenMMLab
MMAction2: OpenMMLab's next-generation action understanding toolbox and benchmark.
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[D] Deep Learning Framework for C++.
I agree with you for most of the time this can work but there are some models that have certain layers that are not supported by ONNX. An example would be Spatiotemporal models in mmaction2 from open-mmlab.
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Textbook or blogs for video understanding
No book or blog, but a great framework: https://github.com/open-mmlab/mmaction2
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Applications of Deep Neural Networks [pdf]
shameless ad: try mmaction2, where every result is reproducible https://github.com/open-mmlab/mmaction2 . Modelzoo: https://mmaction2.readthedocs.io/en/latest/modelzoo.html
ArrayFire
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Learn WebGPU
Loads of people have stated why easy GPU interfaces are difficult to create, but we solve many difficult things all the time.
Ultimately I think CPUs are just satisfactory for the vast vast majority of workloads. Servers rarely come with any GPUs to speak of. The ecosystem around GPUs is unattractive. CPUs have SIMD instructions that can help. There are so many reasons not to use GPUs. By the time anyone seriously considers using GPUs they're, in my imagination, typically seriously starved for performance, and looking to control as much of the execution details as possible. GPU programmers don't want an automagic solution.
So I think the demand for easy GPU interfaces is just very weak, and therefore no effort has taken off. The amount of work needed to make it as easy to use as CPUs is massive, and the only reason anyone would even attempt to take this on is to lock you in to expensive hardware (see CUDA).
For a practical suggestion, have you taken a look at https://arrayfire.com/ ? It can run on both CUDA and OpenCL, and it has C++, Rust and Python bindings.
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seeking C++ library for neural net inference, with cross platform GPU support
What about Arrayfire. https://github.com/arrayfire/arrayfire
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[D] Deep Learning Framework for C++.
Low-overhead — not our goal, but Flashlight is on par with or outperforming most other ML/DL frameworks with its ArrayFire reference tensor implementation, especially on nonstandard setups where framework overhead matters
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[D] Neural Networks using a generic GPU framework
Looking for frameworks with Julia + OpenCL I found array fire. It seems quite good, bonus points for rust bindings. I will keep looking for more, Julia completely fell off my radar.
- Windows 11 va bloquer les bidouilles qui facilitent l'emploi d'un navigateur alternatif à Edge
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Arrayfire progressive performance decline?
Your Problem may be the lazy evaluation, see this issue: https://github.com/arrayfire/arrayfire/issues/1709
What are some alternatives?
mmpose - OpenMMLab Pose Estimation Toolbox and Benchmark.
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
compare_gan - Compare GAN code.
Boost.Compute - A C++ GPU Computing Library for OpenCL
mmflow - OpenMMLab optical flow toolbox and benchmark
VexCL - VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
temporal-shift-module - [ICCV 2019] TSM: Temporal Shift Module for Efficient Video Understanding
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
Video-Dataset-Loading-Pytorch - Generic PyTorch dataset implementation to load and augment VIDEOS for deep learning training loops.
CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.
mmrotate - OpenMMLab Rotated Object Detection Toolbox and Benchmark
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System