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mlua | lokke | |
---|---|---|
17 | 8 | |
- | 185 | |
- | 1.6% | |
- | 6.1 | |
- | about 1 month ago | |
Scheme | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mlua
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
lokke
- Lokke: Clojure for Guile Scheme
- Scheme in Clojure
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Osm.el – OpenStreetMap Viewer for Emacs
I'm very interested in guile-emacs, not because I think it'll replace main emacs, but I do think it'd be really neat to have my config in a 'cleaner' lisp like scheme, a clojure like language, lokke[0], or even python[1]
[0]: https://github.com/lokke-org/lokke
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What scripting language and what implementation would you use with your program written in Rust?
There is even a Clojure dialect, although I don't know how mature it is. https://github.com/lokke-org/lokke
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Lokke: Clojure for Guile
https://github.com/lokke-org/lokke/blob/main/DESIGN.md#hacking
What are some alternatives?
rlua - High level Lua bindings to Rust
Rhai - Rhai - An embedded scripting language for Rust.
lua-lockbox - A collection of cryptographic primitives written in pure Lua
rune - An embeddable dynamic programming language for Rust.
lua-cmake - Embed lua with CMake
mun - Source code for the Mun language and runtime.
assemblyscript - A TypeScript-like language for WebAssembly.
goscript - An alternative implementation of Golang specs, written in Rust for embedding or wrapping.
python-on-guile
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
clojure-scheme - Clojure to Scheme to C to the bare metal.