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mlua
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
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Dash.nvim is now blazing fast with native Rust bindings!
Enter the newest iteration: native Rust bindings to Lua! Instead of communicating with the Rust backend through a Plenary job. the Rust backend now directly exposes a Lua API using the excellent mlua library which provides high-level Rust bindings to Lua. This allows me to basically implement a Lua module in Rust, so while the backend is written in Rust, you can directly import it as a Lua module (e.g. require('libdash_nvim').query()).
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What scripting language and what implementation would you use with your program written in Rust?
I really love mlua. The api is excellent. You can convert between Rust and Lua values either with the ToLua and FromLua traits, and also serde serialization/deserialization. I tend to use a little of both.
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I spent 1 year of my life on making a fast as fuck Vim completion client with ass loads of features. (Author of CHADTree)
Lua is able to call back between C and Lua, just like Python. Rust wrappers/implementations like mlua exist to make this possible between Rust and Lua too.
chadtree
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Which file explorer do you use?
chadtree for dealing with files in the current project & Rnvimr (which basically integrates Ranger) when I want to work with files all over the disk.
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Permanent fixed File Explorer in Neovim
CHADTree basically NERDTree but harder faster stronger,
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[FORK] Nerd Galaxyline for Onedark
I don't use coc but coq_nvim so I deleted coc support. And added support for CHADtree
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Discovering Vim : Netrw
Do you use a file explorer in vim ? I guess it probably is something like this, this or maybe this. While all these are fancy looking with icons and stuff there is a file tree and explorer in vim already. It is not the best file-explorer honestly but it works and is faster than most of these. Yes I am talking about the good ol' netrw.
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coq.nvim -- Faster, Prettier, & even more features :: custom snippet live repl, fully powered treesitter & more
my plans for the future is to have more of a refocus on chadtree, and finally bring in batch renaming, which i've wanted to do for a long time, but was too busy with coq, and start working on the issue tracker.
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Which plugins or functionality do you think is missing from nvim for you personally?
Have u thought of using chadtree plugin for opening tabs? Or maybe I'm missing your point?
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I spent 1 year of my life on making a fast as fuck Vim completion client with ass loads of features. (Author of CHADTree)
And good news for CHADTree fans, I am sorry I have been neglecting the plugin for a while.
Like last time, I come with pictures.
LOL, god I fucking love it when people say my project names :D :D :D gay, sad, chad, coq.
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coc-explorer replacement for Neovim 5.0
had a look at chadtree's and its commit history traumatised me
What are some alternatives?
nvim-tree.lua - A file explorer tree for neovim written in lua
telescope.nvim - Find, Filter, Preview, Pick. All lua, all the time.
nerdtree - A tree explorer plugin for vim.
rlua - High level Lua bindings to Rust
awesome-neovim - Collections of awesome neovim plugins.
nnn - n³ The unorthodox terminal file manager
nerd-fonts - Iconic font aggregator, collection, & patcher. 3,600+ icons, 50+ patched fonts: Hack, Source Code Pro, more. Glyph collections: Font Awesome, Material Design Icons, Octicons, & more
rnvimr - Make Ranger running in a floating window to communicate with Neovim via RPC
pynvim - Python client and plugin host for Nvim
vim-dirvish - Directory viewer for Vim :zap:
vim-one - Adaptation of one-light and one-dark colorschemes for Vim
cmake4vim - Vim plugin for CMake projects