gon
corona
gon | corona | |
---|---|---|
6 | 21 | |
1,454 | 2,566 | |
- | 1.2% | |
0.0 | 7.4 | |
about 1 year ago | about 2 months ago | |
Go | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gon
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Sickcodes/Docker-OS X: Run macOS VM in a Docker
It might be less effort to use something like this: https://gregoryszorc.com/blog/2021/04/14/pure-rust-implement...
Might even be able to modify `gon` to use that instead of Apple's `codesign` and then you'll have notarization too: https://github.com/mitchellh/gon
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A Completely Open-Source Implementation of Apple Code Signing and Notarization
I’ve always used gon ( https://github.com/mitchellh/gon ) for this, which is open source golang, but I don’t think it supports mach-o embedding. I’ll have to try this tool out.
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How do I bundle a Golang executable into a MacOS .app file?
There is no need for some special solution to pack your .app, you need to create .app directories, copy your binary, create Info.plist with metadata about your binary, icon, etc. I did this for a couple of apps and it is simple. It is another thing if you want to sign and notarize the binary, there are other tools for that, like https://github.com/mitchellh/gon.
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Signing app for MacOS is like alien cryptographic language
I use gon to sign and notarize a DMG file. Once you set it up, it's a simple one-line command that will upload the DMG to Apple, await notarization, and give you back a DMG that's ready for distribution.
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The Gates to Hell: Apples Notarizing
My advice from years of notarizing my apps is to make sure you do it at least once per day for each of your apps. If you only notarize once every release (say, every month or so), you are almost guaranteed to encounter some new cryptic error that you've never seen before, either due to some glitch in signing your app or frameworks, or else some server-side error such as new terms & conditions that you are being "encouraged" to agree to. It will take you hours to research and resolve them if they aren't spotted right away.
As others pointed out, https://github.com/mitchellh/gon is a great tool for doing this on your local machine (e.g., with a cron job). In addition, if you are building your app using a GitHub action (which I highly recommend if it is open-source), you can use my https://github.com/hubomatic/hubomat action to package and notarize a release in one shot. The sample/template app does this automatically on every commit as well as once per day: https://github.com/hubomatic/MicroVector/actions.
So when this fails from a scheduled job, you at least know that something has changed on the Apple side and can investigate that right away. And if it fails as a result of a commit, then at least you can start looking at what changes you may have made to your entitlements or code signing settings or embedded frameworks or any of the other million things that can cause it to fail.
corona
- Antirez/load81: SDL based Lua programming environment for kids similar to Codea
- Solar2D is Lua-based game engine focusing on ease of iterations and usage
- LÖVE: a framework to make 2D games in Lua
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://solar2d.com/
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10 lesser known engines to make games for fun and relax
I was a big fan of Solar2D (formerly known as CoronaSDK) for many years... I developed several games for the various App Stores. It's still around, free, and is now Open Source.
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Hello everyone!
https://solar2d.com/ Best Lua game engine around and only getting better.
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should i use pygame, lua or gamemaker language for an rpg
Not tailored specifically for an RPG but I'd suggest taking a look at Solar2D.
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What game engine to use for a 2D interface only game
About Solar2D, I'd suggest their Discord channel for better communication.
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Theory vs Practice
Dont follow this path. Computers are nowadays fast enough so you do not need a low level language. Take a different language and use the libraries. I think a while ago Romero recommended LUA with corona sdk, now called solar 2d https://solar2d.com/
What are some alternatives?
gow - Missing watch mode for Go commands. Watch Go files and execute a command like "go run" or "go test"
Godot - Godot Engine – Multi-platform 2D and 3D game engine
httptoolkit-desktop - Electron wrapper to build and distribute HTTP Toolkit for the desktop
flame - A Flutter based game engine.
xcnotary - the missing macOS app notarization helper, built with Rust
krkrz - Kirikiri Z Project
lemur - Repository for the Lemur Certificate Manager
MicroTeX - A dynamic, cross-platform, and embeddable LaTeX rendering library
appify - Create a macOS Application from an executable (like a Go binary)
hubomat - Github actions for running a HubOMatic deploy
swift-corelibs-foundation - The Foundation Project, providing core utilities, internationalization, and OS independence
lovr - Lua Virtual Reality Framework