miso VS Graphite

Compare miso vs Graphite and see what are their differences.

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miso Graphite
8 4
1,963 1,262
- 6.4%
7.1 9.5
10 days ago 6 days ago
Haskell Rust
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

miso

Posts with mentions or reviews of miso. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-13.

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-16.
  • Inkscape 1.2 Released
    5 projects | news.ycombinator.com | 16 May 2022
    One thing to look at (which I'm very intrigued by) is https://graphite.rs

    As a proof of concept about the possibility of a design tool with the potential to share information in this way it's intriguing.

    I'll also add that a major pain point of FL/OSS tools for me is that so many of them HEAVILY depend on local file descriptors which makes remote storage access a PITA.

  • New blog post from the Graphite project: Distributed computing in the Graphene runtime.
    1 project | reddit.com/r/rust | 13 May 2022
    And when I talked about the workflow, that's what the user does to use the application in the process of creating artwork or graphic design or, anything, really. The UX is designed to feel like it works with layers and tools like a more traditional 2D editor, but those layers are secretly the node graph which defines the procedures that built your art. The tools you use in the viewport actually just manipulate the node graph (the procedure). Please check out the home page for some screenshots showing what this is currently planned to look like (you'll need to scroll to image #2 and #3).
  • is it possible to create things like game engines, Adobe apps (photoshop, premiere pro), or OS in Rust?
    2 projects | reddit.com/r/rust | 12 May 2022
    graphics editor
  • Announcing egui 0.12 - the simple GUI library
    8 projects | reddit.com/r/rust | 10 May 2021
    I have looked for years trying to find a satisfactory definition of immediate mode vs. retained mode GUIs. Not even satisfactory— coherent. I've never come away from a single description feeling like I have any better idea than when I started. This README described it perfectly and I have an intuitive understanding now. It unfortunately means I'll probably need a retained mode GUI for Graphite and egui won't be useful to me, but I greatly appreciate its contribution in the small way of providing an awesome README.

What are some alternatives?

When comparing miso and Graphite you can also consider the following projects:

ihp - 🔥 The fastest way to build type safe web apps. IHP is a new batteries-included web framework optimized for longterm productivity and programmer happiness

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

hevm - Dapp, Seth, Hevm, and more

bevy - A refreshingly simple data-driven game engine built in Rust

adjunctions - Simple adjunctions

Method-Draw - Method Draw, the SVG Editor for Method of Action

distributive - Dual Traversable

psqueues - Priority Search Queues in three different flavors for Haskell

Agda - Agda is a dependently typed programming language / interactive theorem prover.

graphite - Haskell graphs and networks library

containers - Assorted concrete container types

repa-array - High performance, regular, shape polymorphic parallel arrays.