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miniquad | ron | |
---|---|---|
12 | 24 | |
1,390 | 3,118 | |
- | 2.5% | |
7.7 | 7.9 | |
8 days ago | 15 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
miniquad
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OpenGL crates: gl vs glow vs glium
You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
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Is there a way to use piston with wasm?
In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
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Rust alternative for PyGame ?
(miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
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Tetris Livecoding stream #3: Rendering with SDL2
Nice! Would love to see the same thing done with miniquad though.
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Show HN: Life Simulation Written in Rust
Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(
But I've opened an issue upstream to track functionality in the renderer that would allow this[1].
[1]: https://github.com/not-fl3/miniquad/issues/250
- Question about rust graphics libraries
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Rust, For GameDev
Single command deploy for both WASM and Android build instructions
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Minimal graphics crate for Rust
Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
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Modern and lightweight 2d graphics engine
If you want to write your own shaders: miniquad.
ron
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XML is better than YAML
Whenever this kind of arguments come up, I am sad that RON (https://github.com/ron-rs/ron) is not better known. To me it feels like a cleaner and better JSON.
In any case, my little experience with it had made me hate YAML. Generally speaking, I have come to dislike any language with significant whitespace other than Haskell.
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What config format do you prefer?
Part of the reason why I migrated away from RON in system76-scheduler is because I needed to rely on the 253-untagged-enums branch from https://github.com/MomoLangenstein/ron. Which still isn't resolved today: https://github.com/ron-rs/ron/pull/451.
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Ron: Rusty Object Notation
Serde is strongly, strictly typed: you have to specify what type you want to decode to. It’s nothing like Python’s Pickle protocol.
See, for example, https://github.com/ron-rs/ron/blob/484fcab0686dfd18c7e29b6c1..., where it (in a type-inferency way) says “parse as Config”.
- JSON vs. XML with Douglas Crockford
- Ron – Rusty Object Notation
- They're rebuilding the Death Star of complexity
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
toml.io - Source Code for toml.io
rust-sfml - SFML bindings for Rust
json5 - JSON5 — JSON for Humans
raylib - A simple and easy-to-use library to enjoy videogames programming
kdl - the kdl document language specifications
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
minimal-yaml - A minimalist, zero-copy parser for a strict subset of the Yaml specification.
vulkano-examples - Examples of using vulkano
yaml-reference-parser
ggez - Rust library to create a Good Game Easily
typescript-json-schema - Generate json-schema from your Typescript sources