miniquad VS pixels

Compare miniquad vs pixels and see what are their differences.

miniquad

Cross platform rendering in Rust (by not-fl3)

pixels

A tiny hardware-accelerated pixel frame buffer. 🦀 (by parasyte)
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miniquad pixels
12 33
1,341 1,669
- -
8.0 4.9
16 days ago 24 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

miniquad

Posts with mentions or reviews of miniquad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • OpenGL crates: gl vs glow vs glium
    3 projects | /r/rust | 22 Mar 2023
    You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
  • Please suggest high quality render library
    3 projects | /r/rust_gamedev | 23 Jun 2022
    Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
  • Rust alternative for PyGame ?
    10 projects | /r/rust | 2 Jan 2022
    (miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
  • Question about rust graphics libraries
    4 projects | /r/rust | 25 Jun 2021
  • Rust, For GameDev
    8 projects | dev.to | 8 Jun 2021
    Single command deploy for both WASM and Android build instructions
  • Minimal graphics crate for Rust
    12 projects | /r/rust | 26 Apr 2021
    Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
    12 projects | /r/rust | 26 Apr 2021
  • Modern and lightweight 2d graphics engine
    4 projects | /r/rust_gamedev | 17 Feb 2021
    If you want to write your own shaders: miniquad.
    4 projects | /r/rust_gamedev | 17 Feb 2021
    Sounds like you want miniquad: https://github.com/not-fl3/miniquad

pixels

Posts with mentions or reviews of pixels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.
  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
    https://github.com/parasyte/pixels

    That gives you a simple software framebuffer, and it builds as a native app or for the web.

  • How do rust gui frameworks avoid rerendering?
    2 projects | /r/rust | 6 Jul 2023
    On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
  • Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
    5 projects | /r/rust | 22 May 2023
    I’ve ported the application from being based on pixels crate to the powerful bevy game engine
  • placing pixels
    4 projects | /r/rust_gamedev | 15 May 2023
    Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
  • I love rust, I have a pet peeve with the community
    7 projects | /r/rust | 1 Mar 2023
    The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
  • [WGPU][GLFW][HELP]
    2 projects | /r/rust_gamedev | 12 Feb 2023
    Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
  • How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
    3 projects | /r/rust | 25 Nov 2022
    However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
  • Simple way to draw a pixel at coordinates
    2 projects | /r/rust_gamedev | 19 Nov 2022
    pixels uses wgpu and runs fine.
  • Bevy doesn't work with Pixels crate
    3 projects | /r/rust | 13 Sep 2022
    Unfortunately the pixels crate uses wgpu 0.12 and the latest is wgpu 0.13 which shouldn't have this issue. As /u/lenscas has said you could have forked pixels to update the dependency but you could also set your dependency to use the latest GitHub SHA because an update to use the latest version of wgpu 0.13 has been merged into the repository.

What are some alternatives?

When comparing miniquad and pixels you can also consider the following projects:

macroquad - Cross-platform game engine in Rust.

rust-sfml - SFML bindings for Rust

bevy - A refreshingly simple data-driven game engine built in Rust

raylib - A simple and easy-to-use library to enjoy videogames programming

ggez - Rust library to create a Good Game Easily

vulkano-examples - Examples of using vulkano

rust_minifb - Cross platfrom window and framebuffer crate for Rust

bathtub - Application for plating process