miniquad
howler.js
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miniquad | howler.js | |
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12 | 39 | |
1,390 | 22,927 | |
- | - | |
7.7 | 3.2 | |
8 days ago | 7 days ago | |
Rust | JavaScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
miniquad
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OpenGL crates: gl vs glow vs glium
You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
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Is there a way to use piston with wasm?
In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
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Rust alternative for PyGame ?
(miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
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Tetris Livecoding stream #3: Rendering with SDL2
Nice! Would love to see the same thing done with miniquad though.
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Show HN: Life Simulation Written in Rust
Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(
But I've opened an issue upstream to track functionality in the renderer that would allow this[1].
[1]: https://github.com/not-fl3/miniquad/issues/250
- Question about rust graphics libraries
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Rust, For GameDev
Single command deploy for both WASM and Android build instructions
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Minimal graphics crate for Rust
Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
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Modern and lightweight 2d graphics engine
If you want to write your own shaders: miniquad.
howler.js
- Howler JavaScript – Audio library for the modern web
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Interactive articles with audio on click/hover?
I don’t have any references on hand but I know what you’re talking about and have created similar stuff using https://howlerjs.com
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Need help with unexpected state
Hi /r/react. I'm fairly new to react and I can't quite figure out what I'm doing wrong here. Hoping someone can help point me in the right direction. I've built a web-based audio player that pulls tracks from a secure backend, and uses howler.js to play the audio.
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Image Clicking Plays Sound
Take a look at the howler library.
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Spice Up Your Svelte App with Sound Interactions using svelte-sound 😎
Lightweight and performant: It uses only the core of howler.js, a popular JavaScript audio library for the modern web. Howler.js handles all the edge cases and bugs across browsers and platforms, supports all codecs for full cross-browser compatibility, and caches sounds for better performance.
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What is the best method fast / low latency method of repeatedly triggering a sound on keypress?
https://github.com/goldfire/howler.js Howler is a nice high level wrapper for the web audio api. I’ve found it to work well for similar cases
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Simple way to play audio from URLs? (to help kids with language difficulties)
Open Prompt from js import alert, prompt, localStorage, window, confirm, Audio import time import random import re horn = Audio.new("https://github.com/goldfire/howler.js/blob/master/examples/3d/assets/sprite.mp3?raw=true") def promptMe(): user_answer = str(prompt("play? (yes) or (no)")) if user_answer.lower() == 'yes': horn.play() print('yes') print('end')
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Getting Started with PyScript [2023]
horn = Audio.new("https://github.com/goldfire/howler.js/blob/master/examples/3d/assets/sprite.mp3?raw=true")
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Ask HN: Those making $0/month or less on side projects – Show and tell
Thanks. The spatial audio is just a feature of the excellent https://howlerjs.com/.
But I added MIDI keyboard support to the secret fart piano recently and thus Firefox throws up a scary warning. It's now disabled unless you access https://frt.rip#midi. But you can also use your computer keyboard to play/fart a little tune, see Web Inspector for instructions :)
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I want to make a web music player in java script but I don't know where to store music files and how to play them on client. What should I use?
When it comes to playing music in the Browser my go to library is https://howlerjs.com/. It uses Web Audio API and falls back to HTML5 Audio in older browsers.
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
tonejs-instruments - A small instrument sample library with quick-loader for tone.js
rust-sfml - SFML bindings for Rust
meyda - Audio feature extraction for JavaScript.
raylib - A simple and easy-to-use library to enjoy videogames programming
waveform-playlist - Multitrack Web Audio editor and player with canvas waveform preview. Set cues, fades and shift multiple tracks in time. Record audio tracks or provide audio annotations. Export your mix to AudioBuffer or WAV! Add effects from Tone.js. Project inspired by Audacity.
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
vulkano-examples - Examples of using vulkano
use-sound - A React Hook for playing sound effects
ggez - Rust library to create a Good Game Easily
harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).