minimal_window
A very small C library for putting pixels on the screen, perfect for software raytracing projects. (by esnosy)
C-Raytracer
A CPU raytracer from scratch in C (by wojciech-graj)
minimal_window | C-Raytracer | |
---|---|---|
1 | 2 | |
114 | 59 | |
- | - | |
7.9 | 0.0 | |
12 months ago | over 2 years ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
minimal_window
Posts with mentions or reviews of minimal_window.
We have used some of these posts to build our list of alternatives
and similar projects.
C-Raytracer
Posts with mentions or reviews of C-Raytracer.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing minimal_window and C-Raytracer you can also consider the following projects:
MinecraftC - A Raytraced Minecraft Classic 0.0.30a port to C
gust_tools - A set of utilities for dealing with Gust (Koei Tecmo) PC games files
raytraCer - A C implementation of the Raytracer by Peter Shirley
ascii-raytrace - ray tracing on the command line
MiniRT - Ray tracing project for 42 school, Codam.
foolrenderer - A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.