miniaudio
microui
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miniaudio | microui | |
---|---|---|
27 | 13 | |
3,601 | 3,103 | |
- | - | |
8.5 | 0.0 | |
7 days ago | 4 months ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
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miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is⦠so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear β A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
microui
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Immediate Mode GUI Programming
There is also microui, which I like[0].
Which I forked to work with SDL2[1], no guarantees. It's fun to hack on.
- MicroUI: Tiny immediate-mode UI library
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What should I use to make GUI with SDL
Otherwise, https://github.com/rxi/microui is small enough that you can hack around. Look at the issue though, there's a bit of unaligned access there.
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ImGui or text rendering libraries
For GUI, there are lots, most well-known of course being Dear Imgui, for which people have made auto-generated C bindings. Another mature but a lot simpler option is Nuklear, as others have mentioned. Even more minimalistic (it's just 1KLOC) is microui. There are a lot more, just google "imgui library c".
- A lightweight, simple, fast, feature-filled, text editor written in C, and Lua
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Nuklear β A single-header ANSI C immediate mode cross-platform GUI library
The price for the 'lightest' UI toolkit probably goes to microui:
https://github.com/rxi/microui
Just around 1100 lines of C code.
You need to bring your own renderer, but that's the same for Nuklear or Dear ImGui.
I wrote a WASM wrapper for the microui demo too:
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
Good C library list: https://en.cppreference.com/w/c/links/libs https://github.com/Immediate-Mode-UI/Nuklear + C89, no dependencies, public license. 5/5 https://www.tecgraf.puc-rio.br/iup/ + good tutorial and wiki guides 5/5 https://libsdl.org/ + infinite possibilities - whole library for making games, forums, wiki - complicated, not many C tutorials, need to manage game states... 4/5 https://github.com/lvgl/lvgl + good docs - for embedded systems 4/5 https://github.com/ocornut/imgui + Popular, inspired Nuklear - for C++ 3/5 https://docs.enlightenment.org/api/imlib2/html/ + very efficient, used in Conky - uses X so only for Linux, just for displaying images and text and stuff 2/5 https://github.com/rxi/microui + simple, small - you need to handle your own drawing 2/5 GTK+ - no
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I haven't been using Linux that much yet, but because of my experience with Xfce, and because others don't seem to enjoy desktop environments on Linux too much, I want to create my own.
Really? Here's a minimal UI with I believe less LOC than Suckless DWM. It's not a full DE, but I imagine you could probably turn it into one without adding that much more code.
- Best way to write a cross-platform graphical program in C while using only bare minimum third-party libraries?
- resources for making a gui library
What are some alternatives?
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
libsoundio - C library for cross-platform real-time audio input and output
sokol - minimal cross-platform standalone C headers
soloud - Free, easy, portable audio engine for games
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
pixeltoaster - PixelToaster is a framebuffer library for C++
cdecrypt - Decrypt Wii U NUS content β Forked from: https://code.google.com/archive/p/cdecrypt/
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
raylib-php - PHP 8 Bindings to raylib
nuklear