miniaudio
devkitSMS
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miniaudio | devkitSMS | |
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27 | 2 | |
3,601 | 212 | |
- | - | |
8.5 | 7.3 | |
12 days ago | 13 days ago | |
C | C | |
GNU General Public License v3.0 or later | - |
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miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
devkitSMS
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What kind of magic is allowing the SMS test suite to read my start button and is it possible to patch roms to use this rather than the console pause and reset buttons?
Taking a look at the source code, it appears to rely on functions declared in this library: https://github.com/sverx/devkitSMS
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Cross platform gameboy music tracker made using Qt
By the way, do you plan to learn Rust or any other language? If it is the case, you can do another tracker but this time for MSX FM module, a multiplatform version of existing MSX tracker called MoonBlaster: https://www.msx.org/es/downloads/music/trackers/moonblaster-14 If you create that tracker you would help a lot the Sega Master System scene, as the files created by this tracker can be used by devkitSMS: https://github.com/sverx/devkitSMS Yeah, currently you need to fire up a MSX emulator (or an actual MSX computer), create the music there and I don't know how, pass the files to the "normal" (windows, linux or mac os X) OS. Just in case you run out of projects.
What are some alternatives?
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
libsoundio - C library for cross-platform real-time audio input and output
trackerboy - Game Boy / Game Boy Color music tracker
soloud - Free, easy, portable audio engine for games
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
psrp - Phantasy Star Retranslation Project
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
SMSTestSuite - SMS Test Suite
raylib-php - PHP 8 Bindings to raylib
CROSS-LIB - CROSS LIB - A universal 8-bit library and some games built with it