miniaudio
cdecrypt
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miniaudio | cdecrypt | |
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27 | 31 | |
3,622 | 292 | |
- | - | |
8.1 | 1.4 | |
4 days ago | about 1 year ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
cdecrypt
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Cannot decrypt funkiiu downloads
Among other tools I tried Cdecrypt v2.0b and CDecrypt v4.8.
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Cemu not reading any .wua files, and saying Mario Kart 8, Cars 3: Driven to Win, and Splatoon are encrypted.
np man, go to https://github.com/VitaSmith/cdecrypt/releases/latest and get the zip file, extract, run the app in the folder that has the folder that your encrypt games are in (idk how it works but it does),
- Picture of extracted BOTW file that doesn't work with cemu, what am I doing wrong?
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How to run cdecrypt?
cdecrypt on Github
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megathread roms won't work
You need to unpack them dude. Run the folder through this https://github.com/VitaSmith/cdecrypt and it will spit out a new folder with 3 folders, code, content, and meta, inside meta will be your meta.xml file.
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how do i use this rom?
Either re-download the games as WUA or convert what you have with CDecrypt
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How do I use CDecrypt on mac?
After hours of headaches, I finally built cdecrypt for my mac. Whenever I run any of the execs it says: Last login: Wed Mar 29 20:41:54 on ttys001 /Users/myname/Downloads/cdecrypt-master/build/cdecrypt.build/Release/cdecrypt.build/Objects-normal/x86_64/Binary/cdecrypt ; exit; myname@myname-Air ~ % /Users/myname/Downloads/cdecrypt-master/build/cdecrypt.build/Release/cdecrypt.build/Objects-normal/x86_64/Binary/cdecrypt ; exit; cdecrypt [DEV VERSION] - Wii U NUS content file decrypter Copyright (c) 2020-2023 VitaSmith, Copyright (c) 2013-2015 crediar Visit https://github.com/VitaSmith/cdecrypt for official source and downloads.
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Game preservation
cdecrypt is the easiest decryption tool I know of, I don't think you even need to provide it a decryption key
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CEMU games with MacBook only
Next, games should be deciphered from their native format. I found only one way to do this on Mac is cdecrypt. You need to fetch repository and then make cdecrypt. It will build cdecrypt binary on your machine. Next you just cdecrypt / /
- Wii U file type? - downloaded a game and it looks like this
What are some alternatives?
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
cemu-linux - Play with Cemu on Linux (with high performance)
libsoundio - C library for cross-platform real-time audio input and output
cemu_graphic_packs - Community Graphic Packs for Cemu
soloud - Free, easy, portable audio engine for games
FunKiiU - Download content for Wii U
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
SmallerC - Simple C compiler
raylib-php - PHP 8 Bindings to raylib
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ffmpeg-kit - FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan