miniaudio
ava
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miniaudio | ava | |
---|---|---|
27 | 7 | |
3,601 | 7 | |
- | - | |
8.5 | 0.0 | |
8 days ago | almost 3 years ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
ava
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I ditched what I worked on for months...
I worked on Ava sound engine for quite some time. I made it from scratch, in C++. C++ is a good choice for audio-related programs, such as the DAW that inspired development of Ava. I decided to separate the DAW's interface with its processing unit, and Ava was born there. It's still in the development.
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Audio Engine Dev Update (#8) - Music Theory Module: Notes, Scales, Chords
Here's the link to repo if you want to check it out!
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DAW + Audio Engine Dev Update (#7.5) - Dealing with Unproductivity
Anyways, you can check out the Ava sound engine repo from here.
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DAW + Audio Engine Dev Update (#7)
You can check out Ava from here. I frequently update the tasks I'm working on, on this kanban board.
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DAW + Audio Engine Dev Update (#6)
Check out Ava's repository from here.
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Open-source DAW + Audio Engine Update (#5)
If it's your first time here, hi! I'm making a DAW and in the process of making that, I'm making a sound engine (called Ava.)
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Open-source DAW + Audio Engine Update (#4)
The GitHub repository is public and available here! It doesn't have documentation or a wiki yet. I may use doxygen but I still have to add comments for the code. It does have a kanban board on GitHub so everyone can see how it's progressing.
What are some alternatives?
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
aubio - a library for audio and music analysis
libsoundio - C library for cross-platform real-time audio input and output
Simple-SDL2-Audio - A simple SDL2 audio library without SDL_Mixer for playing music and multiple sounds natively in SDL2
soloud - Free, easy, portable audio engine for games
gsequencer - Advanced Gtk+ Sequencer
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
saucedacity - THIS REPO IS NOT MAINTAINED ANYMORE. Please see https://codeberg.org/tenacityteam/tenacity for Tenacity, which is maintained.
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
mi-gen - Mass-Interaction Sound Synthesis Toolbox for Max/MSP's gen~
raylib-php - PHP 8 Bindings to raylib
Amplituda - Audio processing library, which provides waveform data