Mini2Dx
miniscript
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Mini2Dx | miniscript | |
---|---|---|
- | 1 | |
502 | 40 | |
0.2% | - | |
4.0 | 0.0 | |
8 months ago | over 1 year ago | |
Java | Java | |
Apache License 2.0 | MIT License |
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Mini2Dx
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Tracking mentions began in Dec 2020.
miniscript
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Embedded scripting engine with ability to pause itself (or `yield` halfway)?
Check out miniscript it already has bindings for Lua though uses Luaj under the hood. Implementing a custom script executor would allow for the type of behavior you’re looking for I think.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Farstar-2 - A sci-fi collectible card game (rework of a previous project). Alpha release. Written in Java with LibGDX OpenGL framework.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
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HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
marvelous-bob - libGDX Client and Server architecture for multiplayer game (with CI/CD done for deploying Docker images on AWS ECS)
jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun
riiablo - Diablo II remade using Java and LibGDX
gdx-fireapp - libGDX Firebase API
JOML - A Java math library for OpenGL rendering calculations
hangman-game - Hangman Game in Java
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.