Minetest VS multiserver

Compare Minetest vs multiserver and see what are their differences.

Minetest

Minetest is an open source voxel game-creation platform with easy modding and game creation (by minetest)

multiserver

[DEPRECATED: use mt-multiserver-proxy instead] Minetest reverse proxy supporting multiple servers and media multiplexing (by HimbeerserverDE)
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Minetest multiserver
121 3
10,031 11
1.3% -
9.8 0.0
6 days ago 5 months ago
C++ Go
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Minetest

Posts with mentions or reviews of Minetest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

multiserver

Posts with mentions or reviews of multiserver. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-02.
  • Where is the documentation (if any) for understanding how the game server communicates with the client?
    3 projects | /r/Minetest | 2 Nov 2022
    https://github.com/HimbeerserverDE/multiserver Just remembered that this exists. This may help you greatly since someone has already done the protocol work.
  • Can the server of this game scale horizontally when hosted on Kubernetes?
    1 project | /r/Minetest | 5 Aug 2022
    There's been several attempts to implement software like this in Minetest, the most prominent I know of is https://github.com/HimbeerserverDE/multiserver
  • Is there any future to Multithreaded Minetest?
    2 projects | /r/Minetest | 24 Feb 2021
    Do you know how Minecraft servers solved the problem that MC is mostly single-threaded? They made server networks instead of single servers. There is a lobby from which players can pick on which sub-server they want to play on, and then are automatically redirected without having to reconnect. Will this be possible in Minetest at some point? Yes, and the point is now. There is a fully functional proxy named multiserver that allows for exactly that. The proxy still has quite a few bug and features yet to be implemented, but there are new commits almost every day. I am currently working on the Lua-side software for a server using this technology, it will go online soon (I'm not gonna say the name of this server since I don't want to advertise it, but rather just inform everyone of the latest developments.)

What are some alternatives?

When comparing Minetest and multiserver you can also consider the following projects:

Mindustry - The automation tower defense RTS

brook - A cross-platform programmable network tool

VoxelPlugin - Voxel Plugin for Unreal Engine

v2ray-core - A platform for building proxies to bypass network restrictions.

Teeworlds - A retro multiplayer shooter

v2ray-core - A platform for building proxies to bypass network restrictions.

Legend of the Green Dragon - Core functionality for Legend of the Green Dragon, a text-based RPG game.

websocketd - Turn any program that uses STDIN/STDOUT into a WebSocket server. Like inetd, but for WebSockets.

Quizmaster - A web-app for conducting a quiz over the internet

frp - A fast reverse proxy to help you expose a local server behind a NAT or firewall to the internet.

irrlicht - Minetest's fork of Irrlicht

minetest_client - Minetest console client, written in go