Minetest
VoxelPlugin
Our great sponsors
Minetest | VoxelPlugin | |
---|---|---|
121 | 57 | |
10,031 | 1,496 | |
1.2% | - | |
9.8 | 3.2 | |
about 16 hours ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Minetest
-
Lessons from Open-Source Game Projects
Minetest - Minecraft-inspired voxel game engine. C++
-
Edgar, Build a Dyson Swarm
Been there, done that.
Nothing beats industrial Minecraft (in it's prime, which it isn't in atm as far as I konw) IMO.
Not even close, when considering the ability to add magic/farming/computer stuff.
Though Minetest[0] has some pretry cool packs.
-
any free minecraft alternatives?
https://www.minetest.net/ This is a pretty good opensource minecraft clone essentially, with some of it's own features.
-
⟳ 4 apps added, 32 updated at f-droid.org
Minetest (version 5.8.0): Near infinite world block sandbox game
-
Minetest 5.8.0 released!
It is now available on the official GitHub repository: https://github.com/minetest/minetest/releases/tag/5.8.0
-
Какво играете?
Minetest
- Open Source MC Clone: Minetest
-
Is it time for a new Minecraft?
If you're interested, I'd recommend checking out MineTest. It's more of an engine than a game but a very good example of what this could be like.
-
The boiling frog of digital freedom
Microsoft showing it's totalitarian real character again. So happy that Minetest[1] exists and gives that warm Open Source glow, just knowing that your using Microsoft free software and it works fine on Linux too.
VoxelPlugin
-
What are the limits of blueprints?
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
-
How can I make a procedural terrain using a seed?
There are some existing plugins, such as the voxel plugin that you can use, though keep in mind features like multiplayer are behind a paywall.
-
Is unreal/unity efficient for a voxel game that has infinite, destructible and procedural world gen (like minecraft)?
Is unreal/unity efficient? No. There is large amounts of overhead, as they were designed for other types of games. Voxels have many unique optimisations that won't be available. You'll need to do a lot of "patch-work" to the engine. This patch-work may make this overhead extremely small, and there are some very powerful projects on these engines that are efficient (e.g., Voxel Plugin). Having to ignore a lot of the a game engines features, such as physics, is a key reason people decide to just go through the extra effort of making their own game engine.
-
Showing off some interstellar travel mechanics!
Thank you! I am using the Voxel Plugin for Unreal to generate my planets, there is a free version you can play around with: https://voxelplugin.com/
-
Managed to make my first online multiplayer game with physics,ragdolls and voxel terrain all by myself! (framerate drop it's due to OBS, game runs fine) Hardest part was finding information on how to make things work, so I'll be happy to give you some hints in the comments!
I used Voxel plugin
-
What’s the best procedurally generated terrain plugin, UE5
Anyway here it is https://voxelplugin.com/ you can research all about it.
-
Are there any good voxel game engines? *Lua compatible
No one has yet mentioned VoxelPlugin for Unreal which you could use alongside a Lua Unreal plugin.
-
Is there a way to create caves in unreal engine 5.1, similar to the brushify voxel plugin?
Try https://voxelplugin.com/
-
Looking for a way to edit terrain at runtime for a viva pinata like game.
I'd look at Voxel Plugin. It supports runtime edits.
-
How do you guys create open world games
Hmmm I don't have a lot of experience with that but I used the Voxel plugin once to make a planet map and it was pretty good. There's even a free version if you don't want to invest. Most other plugins cost hundreds so that's good. It has a ton of features, check it out.
What are some alternatives?
Mindustry - The automation tower defense RTS
cashgenUE - Runtime Procedural Terrain Generator for UnrealEngine
Teeworlds - A retro multiplayer shooter
TileMapEditor3D - Tile map editor 3D with 3D terrains
Legend of the Green Dragon - Core functionality for Legend of the Green Dragon, a text-based RPG game.
building-blocks - A voxel library for real-time applications.
Quizmaster - A web-app for conducting a quiz over the internet
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
irrlicht - Minetest's fork of Irrlicht
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
A Dark Room - A Dark Room - A Minimalist Text Adventure
godot_voxel - Voxel module for Godot Engine