minecraft-optimization
mammoth
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minecraft-optimization | mammoth | |
---|---|---|
115 | 43 | |
1,809 | 872 | |
- | - | |
4.8 | 0.0 | |
5 days ago | 11 months ago | |
Java | ||
- | MIT License |
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minecraft-optimization
- What is SyncChunkWrites?
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Server starts to die at 9 members and lag extremely a lot when only 7 are on
I'd recommend dropping the simulation distance and render distance and read up on this. Chunk loading is one of the most resource-intensive parts for the server - perhaps even the most.
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Hardware allocation and setup
You have troubles' guide
- found this in my basement. Can I do any some sort of minecraft server with this shit ?
- How to optimize a server properly
- Is it safe to allocate 100% of my VPS resources on a server?
- Help for creating a multiplayer server with 10 players maximum.
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could this be enough to host a minecraft server?
Follow this guide (read all carefully)
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Private Hosting Questions and Multiple instances
I have since found https://github.com/YouHaveTrouble/minecraft-optimization so I will be reading up on that too!
- Server Optimization Guide
mammoth
- Is 48GB enough
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Run one server on two machines
But maybe soon?
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The server software iceberg
Yes
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Best 1.8 .jar for Hunger Games
80 is a ton of players though, you might be able to get away with it as long as you have very powerful hardware. This might get better in the future if Mammoth "Seamless" mode gets stable.
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Can't believe I'm still playing this game after 10 years.
There really isn't a networking library that is available that a new planetside server could use. I think spatialOS had a lot of hype around it back in 2018, but for various reasons its not widely used. There was a recent project that hypothetically could handle the scale of planetside 2 with good performance, but its still in the very early stages, and probably will be for a long while.
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Is it possible to merge two servers into one instance?
Possible? Sure. WorldQL's Mammoth should be able to accomplish this, though it's still very much in development https://github.com/WorldQL/mammoth. Seems to be far from ready for actual server use.
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How do servers with large (140+) player counts maintain playable TPS?
After a quick google, it looks like WorldQL and Mammoth may be what you want. They say (and show, actually) they've tested it with up to 1000 players over multiple servers (on a single world) and kept a solid 20 TPS.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. I posted it as a suggestion in the regular subreddit but it immediately got taken down.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. Please add this housemaster so we don't have too wait through a large queue and can have even more players on the server at once.
- This project looks insane but idk if its actually realistic. What do you guys think?
What are some alternatives?
Mohist - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API, formerly known as Thermos/Cauldron/MCPC+
MultiPaper - Multi-server, single-world papermc implementation
Purpur - Purpur is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features.
MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.
Magma - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API (Cauldron for 1.12)
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
Geyser - A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.
worldql_server - The spatial message broker and database for real-time multiplayer experiences. Official Rust implementation.
Floodgate - Hybrid mode plugin to allow for connections from Geyser to join online mode servers.
eggs - Service eggs for the pterodactyl panel