microui VS raylib

Compare microui vs raylib and see what are their differences.

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microui raylib
13 399
3,103 18,791
- -
0.0 9.8
4 months ago 3 days ago
C C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

microui

Posts with mentions or reviews of microui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing microui and raylib you can also consider the following projects:

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

SFML - Simple and Fast Multimedia Library

sokol - minimal cross-platform standalone C headers

SDL2 - SDL2 bindings to perl

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

bevy - A refreshingly simple data-driven game engine built in Rust

pixeltoaster - PixelToaster is a framebuffer library for C++

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

nuklear

SDL - Simple Directmedia Layer