Windows UI Library
windows-rs
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Windows UI Library | windows-rs | |
---|---|---|
102 | 97 | |
6,012 | 9,787 | |
1.2% | 3.0% | |
7.9 | 7.7 | |
8 days ago | 7 days ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Windows UI Library
- WinUI 3 is now open source
- WinUI3 Source Available
- Can't publish WinUI 3 app
- Leaked Microsoft poll shows fewer employees have confidence in leadership
- Should I start migrating my Xamarin app to MAUI
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When are we going to have smooth animations ?
I wish that was true, but even the new stuff, like their new frameworks, performs poorly while their older frameworks perform really well. That's brand new code, with no legacy codebase to care for.
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WinUI Unpackaged --- What am I missing?
The reason why I don't recommend Winui is the million bugs it has. See the github issues page. All Microsoft ui stuff sucks currently. But if you use WPF why not FluentWPF
- Visual Studio UI will get redesigned
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For the past year and a half I've been working on Wintoys, an app that let's you experience Windows in your way and keep it fresh everyday while having everything you need in one place
Development for WinAppSdk and WinUI 3 is also very slow and Microsoft seems to not want to push it and invest more developers into it for some reason. They try to improve the framework, is just it's a small team. For example it was a headacke to apply the Mica backgrop and required unmanaged code, they made it simpler and reduced it to a line of code but it took months. I have 2 out of 7 issues fixed on WinAppSdk repository and 0 out of 8 issues fixed in the WinUI 3 repository (some of the older than a year). This are just my issues, there are many other opened by other developers. So yeah, it wasn't fun at all. PoweshellSDK had an issue with the Import-Module command and it wasn't fixed for more than a year and probably won't be ever fixed, but I'm glad I found a workaround, even more clean and more safe, otherwise I couldn't have added the posibility to uninstall and change Store apps.
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Build 23451 includes a better implementation of improved File Explorer tab dragging (you can drag tabs out to create a new window or drag between windows) - still a bit buggy but nice to see anyway!
Compared to UWP or WPF, WinUI 3 is somewhere between 100-200% slower and consumes 7-20 times as much RAM as the old frameworks (for certain operations).
windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
- A brief interview with Tcl creator John Ousterhout
What are some alternatives?
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
winapi-rs - Rust bindings to Windows API
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
Cargo - The Rust package manager
SecureUxTheme - 🎨 A secure boot compatible in-memory UxTheme patcher
fltk-rs - Rust bindings for the FLTK GUI library.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
metroframework-modern-ui - My humble attempt to bring the new Modern UI alias Metro UI of Windows 8 to .NET Windows Forms applications.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
FlatLaf - FlatLaf - Swing Look and Feel (with Darcula/IntelliJ themes support)
maven-mvnd - Apache Maven Daemon