Windows UI Library
flutter_platform_widgets
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Windows UI Library | flutter_platform_widgets | |
---|---|---|
102 | 4 | |
5,968 | 1,527 | |
1.1% | 1.5% | |
7.9 | 8.0 | |
6 days ago | about 1 month ago | |
C++ | Dart | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Windows UI Library
- Leaked Microsoft poll shows fewer employees have confidence in leadership
- Should I start migrating my Xamarin app to MAUI
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WinUI Unpackaged --- What am I missing?
The reason why I don't recommend Winui is the million bugs it has. See the github issues page. All Microsoft ui stuff sucks currently. But if you use WPF why not FluentWPF
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For the past year and a half I've been working on Wintoys, an app that let's you experience Windows in your way and keep it fresh everyday while having everything you need in one place
Development for WinAppSdk and WinUI 3 is also very slow and Microsoft seems to not want to push it and invest more developers into it for some reason. They try to improve the framework, is just it's a small team. For example it was a headacke to apply the Mica backgrop and required unmanaged code, they made it simpler and reduced it to a line of code but it took months. I have 2 out of 7 issues fixed on WinAppSdk repository and 0 out of 8 issues fixed in the WinUI 3 repository (some of the older than a year). This are just my issues, there are many other opened by other developers. So yeah, it wasn't fun at all. PoweshellSDK had an issue with the Import-Module command and it wasn't fixed for more than a year and probably won't be ever fixed, but I'm glad I found a workaround, even more clean and more safe, otherwise I couldn't have added the posibility to uninstall and change Store apps.
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Windows 11’s taskbar is finally getting labels and never combine app icons
Depends on how WinUI / WinAppSDK folks manage.
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Incorporating Winget into MDT
Click Download package - https://www.nuget.org/packages/Microsoft.UI.Xaml/2.7.3
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I created a Native Windows client for using ChatGPT 🚀
The fps issue unfortunately seems to be currently a problem of the WinUI3 framework itself: Low frame rate · Issue #7373 · microsoft/microsoft-ui-xaml (github.com)
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Teaching myself Windows app development, here's five days of progress.
The WinUI 3 gallery has some keys that you can use, but I usually just use the search function on the WinUI repo (https://github.com/microsoft/microsoft-ui-xaml). Usually, the xaml files with v1 in it's name is the newer, windows 11 styled version of that control, and the control should have some keys in it
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Simple WinUI problem
Can developers wanting to learn WinUI expect any support from Microsoft?
Can't speak for others but you can checkout the discussion threads on https://github.com/microsoft/microsoft-ui-xaml/discussions. I'm fairly optimistic as MS has started using WinUI 3 already, e.g. Phone Link, and the latest File Explorer in the Dev channel. Note that you are going to see haters leaving "DoOMeD!!1!1" comments anyways.
flutter_platform_widgets
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The different strategies to building a cross-platform app
Full control of rendering. Optimizes for consistent UI cross-platform, at expense of platform-specific capabilities and look-and-feel (that users on each platform might be more familiar with). But has Cupertino widgets for iOS look-and-feel, to alleviate that. (Android uses Material UI widgets). Could also use flutter_platform_widgets that automatically selects the UI widget's look-and-feel according to the mobile platform (iOS or Android).
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Using Flutter to build a native-looking desktop app for macOS and Windows
OP here!
It wasn't that hard to handle the conditional logic for the UI components. It can also be encapsulated in a separate package, something that is already available for Flutter on mobile (iOS and Android UI): https://github.com/stryder-dev/flutter_platform_widgets
I could also not strive to make it look native, but go with the default UI (Google's Material UI). As I explained in the post, I decided to take some extra steps and use the two UI packages (macos_ui and fluent_ui), to make it adapt to the platform.
Please bear in mind that I am a single developer, with ~1 year of working with Flutter and Dart, and my main background is web development. I think that teams with more members and experience can certainly do this for even larger in scope apps.
Yes, that's certainly possible. It is also done for iOS and Android (Cupertino and Material) by another package: https://github.com/stryder-dev/flutter_platform_widgets
It indeed can be extended to do a similar job for macOS and Windows (or Linux).
What are some alternatives?
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
SecureUxTheme - 🎨 A secure boot compatible in-memory UxTheme patcher
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
metroframework-modern-ui - My humble attempt to bring the new Modern UI alias Metro UI of Windows 8 to .NET Windows Forms applications.
FlatLaf - FlatLaf - Swing Look and Feel (with Darcula/IntelliJ themes support)
DockPanelSuite - DockPanel Suite - The Visual Studio inspired docking library for .NET WinForms
Modern UI for WPF - MUI - Modern UI for WPF
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
MaterialDesignInXamlToolkit - Google's Material Design in XAML & WPF, for C# & VB.Net.
WinUI-Gallery - This app demonstrates the controls available in WinUI and the Fluent Design System.
MaterialSkin - Theming .NET WinForms, C# or VB.Net, to Google's Material Design Principles.