Windows UI Library VS flutter_platform_widgets

Compare Windows UI Library vs flutter_platform_widgets and see what are their differences.

Windows UI Library

Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications (by microsoft)

flutter_platform_widgets

Target the specific design of Material for Android and Cupertino for iOS widgets through a common set of Platform aware widgets (by stryder-dev)
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Windows UI Library flutter_platform_widgets
102 4
5,968 1,527
1.1% 1.5%
7.9 8.0
6 days ago about 1 month ago
C++ Dart
MIT License MIT License
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Windows UI Library

Posts with mentions or reviews of Windows UI Library. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

flutter_platform_widgets

Posts with mentions or reviews of flutter_platform_widgets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.
  • The different strategies to building a cross-platform app
    36 projects | dev.to | 6 Oct 2022
    Full control of rendering. Optimizes for consistent UI cross-platform, at expense of platform-specific capabilities and look-and-feel (that users on each platform might be more familiar with). But has Cupertino widgets for iOS look-and-feel, to alleviate that. (Android uses Material UI widgets). Could also use flutter_platform_widgets that automatically selects the UI widget's look-and-feel according to the mobile platform (iOS or Android).
  • Using Flutter to build a native-looking desktop app for macOS and Windows
    8 projects | news.ycombinator.com | 10 Nov 2021
    OP here!

    It wasn't that hard to handle the conditional logic for the UI components. It can also be encapsulated in a separate package, something that is already available for Flutter on mobile (iOS and Android UI): https://github.com/stryder-dev/flutter_platform_widgets

    I could also not strive to make it look native, but go with the default UI (Google's Material UI). As I explained in the post, I decided to take some extra steps and use the two UI packages (macos_ui and fluent_ui), to make it adapt to the platform.

    Please bear in mind that I am a single developer, with ~1 year of working with Flutter and Dart, and my main background is web development. I think that teams with more members and experience can certainly do this for even larger in scope apps.

    8 projects | news.ycombinator.com | 10 Nov 2021
    Yes, that's certainly possible. It is also done for iOS and Android (Cupertino and Material) by another package: https://github.com/stryder-dev/flutter_platform_widgets

    It indeed can be extended to do a similar job for macOS and Windows (or Linux).

What are some alternatives?

When comparing Windows UI Library and flutter_platform_widgets you can also consider the following projects:

Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.

MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.

SecureUxTheme - 🎨 A secure boot compatible in-memory UxTheme patcher

WPF - WPF is a .NET Core UI framework for building Windows desktop applications.

metroframework-modern-ui - My humble attempt to bring the new Modern UI alias Metro UI of Windows 8 to .NET Windows Forms applications.

FlatLaf - FlatLaf - Swing Look and Feel (with Darcula/IntelliJ themes support)

DockPanelSuite - DockPanel Suite - The Visual Studio inspired docking library for .NET WinForms

Modern UI for WPF - MUI - Modern UI for WPF

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

MaterialDesignInXamlToolkit - Google's Material Design in XAML & WPF, for C# & VB.Net.

WinUI-Gallery - This app demonstrates the controls available in WinUI and the Fluent Design System.

MaterialSkin - Theming .NET WinForms, C# or VB.Net, to Google's Material Design Principles.