Arrow
Pixelorama
Our great sponsors
Arrow | Pixelorama | |
---|---|---|
16 | 70 | |
787 | 5,964 | |
- | 3.3% | |
7.1 | 9.7 | |
14 days ago | 3 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arrow
- Godot 4.1 Is Released
- Graphical Interface to create dialogs, choices etc. with custom nodes
-
Arrow v2 is out!
New v2.x release introduces many quality-of-life improvements and new features, including a new History System, and a useful Character Tag System with full console, inspector, and runtime support. For more details browse change-log and the project's Wiki.
One way is to create your narrative in Arrow, then export and use it as a database for your runtime/interpreter. The official HTML-JS runtime is based on the same idea. Arrow uses this runtime to create playable exports (mainly for play-test and review). Yet it means you can use this runtime (with customization) to export text-adventures directly from the editor as well. Another way is to create multiple chapters, scenes, etc. and export them as assets for your game (e.g. each scene or branch as a dialog-tree for your RPG).
The repository and website include an overall screenshot. You can use Arrow online (web-app) and check things in action as well.
Yes, it is developed in Godot v3.x and in GD-Script (everything but the official HTML-JS runtime used by the editor to export playable files).
-
Any Tips on Good Narrative Design Software for a Nonprogrammer?
JSON is just a text file with some specific conventions to be easily readable by other programs. Though, I took a look at the Inky's JSON export, and it's kinda convoluted. In your case Arrow might be a better fit. You can also consult with your programmer, since he'll be the person implementing your dialogue in game.
-
Arrow: Game Narrative Design Tool
Arrow v1.0.1 is released and now has the textual save preference I promised.
The HTML-JS runtime (bundled with Arrow) is the only one currently supported.
I've recently published Arrow v1.0.0. Arrow is a handy, free, open-source tool to design game narrative, develop text-adventures, or create any other kind of nonlinear interactive storytelling document.
Pixelorama
- Godot Game Engine
-
How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
-
Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
-
Godot for Rich Client Applications?
Pixelorama
-
Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
-
KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
-
When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
-
Godot 4.0 beta 16: Initial .NET 7 support
not OP
I used it to build a multiplatform (including mobile) radio app similar to nightwave plaza (https://plaza.one/) and it worked remarkably well
also Pixelorama was built using Godot
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
godot-steam-api - Godot Steam integration using GDNative.
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
Pixel-Editor - A Simple Pixel Art Editor For Zakar Game Engine
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
WaterGenGodot - A tool to generate river meshes with flow and foam maps based on bezier curves.
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.