metal-rs VS rust-bindgen

Compare metal-rs vs rust-bindgen and see what are their differences.

metal-rs

Deprecated Rust bindings for Metal (by gfx-rs)

rust-bindgen

Automatically generates Rust FFI bindings to C (and some C++) libraries. (by rust-lang)
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metal-rs rust-bindgen
5 56
695 5,207
0.6% 0.6%
7.0 8.2
5 days ago 8 days ago
Rust Rust
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

metal-rs

Posts with mentions or reviews of metal-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.

rust-bindgen

Posts with mentions or reviews of rust-bindgen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-08-04.
  • Part 1: A Deep Dive into Rust and C Memory Interoperability
    3 projects | news.ycombinator.com | 4 Aug 2025
    Rust bindgen[1] will automatically generate native Rust stucts (and unions) from C headers where possible. Note that c_int, c_char, etc. are just aliases for the cooresponding native Rust types.

    However, not all C constructs have idomatic Rust equivalents. For example, bitfields don't exist in Rust, and unlike Rust enums, C enums can have any value of the underlying type. And for ABI reasons, it's very commom in C APIs to use a pointer to an opaque type paired with what are effectively accessor function and methods, so mapping them to accessors and methods on a "Handle" type in Rust often is the most idomatic Rust representation of the C interface.

    [1]: https://github.com/rust-lang/rust-bindgen

  • Ask HN: What less-popular systems programming language are you using?
    38 projects | news.ycombinator.com | 1 Mar 2025
    You only hand-write function bindings in simple or well-constrained cases.

    In general, the expectation is that you will use bindgen [0].

    It's a very easy process:

    1. Create a `build.rs` file in your Rust project, which defines pre-build actions. Use it to call bindgen on whatever headers you want to import, and optionally to define library linkage. This file is very simple and mainly boilerplate. [1]

    2. Import your bindgen-generated header as a module and... just use it. [2]

    You can also skip step 1: bindgen is also a CLI tool, so if your C target is stable, you can just run bindgen once to generate the Rust interface module and move that right into your crate.

    [0]: https://rust-lang.github.io/rust-bindgen/

    [1]: https://rust-lang.github.io/rust-bindgen/tutorial-3.html

    [2]: https://github.com/Charles-Schleich/Rust-Bindgen-Example/blo...

  • Static search trees: 40x faster than binary search
    15 projects | news.ycombinator.com | 31 Dec 2024
    Well, I don't use makefiles to deploy software with Rust. I also have never used lex or yacc, but I bet there are similar tools in the ecosystem, or wrappers for those. That would obviate what I will offer below.

    Often a new language in a project would define an application boundary. So those would be different containers or services. I may deploy via container images, or an OS specific installer, etc. If we aren't crossing an application boundary I may use FFI. Sometimes I use https://rust-lang.github.io/rust-bindgen/ to smooth that over for C dependencies. There is also a nice concept called a build.rs file: https://doc.rust-lang.org/cargo/reference/build-script-examp.... There's also tools like: https://github.com/casey/just and https://sagiegurari.github.io/cargo-make/

    I rarely use multiple languages with Rust. A lot of interpreted languages have bindings through crates and can go in to a project through Cargo. If it involves JS/TS on desktop, I'm usually using Tauri for that. Guess it depends on the system?

    Hopefully that helps. You can also still use a Makefile if you want I just haven't dealt with one in a long time.

  • Eliminating Memory Safety Vulnerabilities at the Source
    1 project | news.ycombinator.com | 26 Sep 2024
    Essentially, this has been Rusts value proposition from the outset - build a language that you can integrate into other codebases seamlessly, hence the choice of no runtime, no garbage collector etc. Bindgen (https://github.com/rust-lang/rust-bindgen) and similar tooling were around essentially since day one to assist in that.

    It’s the only approach that has any chance of transitioning away from unsafe languages for existing, mature codebases. Rewriting entirely in a different language is not a reasonable proposition for every practical real-world project.

  • Rust for Filesystems
    4 projects | news.ycombinator.com | 15 Jul 2024
    Now, if you have a complex library and don't want to write all of the declarations by hand, you can use a tool like bindgen to automatically generate those extern declarations from a C header file: https://github.com/rust-lang/rust-bindgen

    There's an argument to be made that something like bindgen could be included in Rust, not requiring a third party dependency and setting up build.rs to invoke it, but that's not really the issue at hand in this article.

    The issue is not the low-level bindings, but higher level wrappers that are more idiomatic in Rust. There's no way you're going to be able to have a general tool that can automatically do that from arbitrary C code.

  • Rust Bindgen
    1 project | news.ycombinator.com | 18 Sep 2023
  • ffizz: Build a Beautiful C API in Rust
    6 projects | dev.to | 20 Jun 2023
    Rust supports two kinds of FFI: calling into Rust from another language; and calling into another language from Rust. Most of the thought and tooling that exists right now is organized around the second kind. For example, bindgen is a popular tool that generates useful Rust wrappers from a C or C++ header file.
  • Best practices in creating a Rust API for a C++ library? Seeking advice from those who've done it before.
    7 projects | /r/rust | 26 May 2023
    I have looked into bindgen, but found that it would not be feasible due to OMPL not having a C API, just C++.
  • the graphics driver doesn't work on gentoo.
    2 projects | /r/AsahiLinux | 15 May 2023
    Yes! Are you running LLVM version 16.0.0 or newer, by any chance? I believe this is an issue with some builds of bindgen with newer versions of LLVM. See https://github.com/rust-lang/rust-bindgen/issues/2488
  • Any sort of plugin engine with dynamic load ability and any limitations?
    5 projects | /r/rust | 23 Apr 2023
    On native, you have to define a C API, probably using a header file. Even if both sides are implemented in Rust, they have to speak that C API (documentation).

What are some alternatives?

When comparing metal-rs and rust-bindgen you can also consider the following projects:

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

cxx - Safe interop between Rust and C++

metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers

objc4

overlay - Outreach Public Gentoo Linux Overlay

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