metal-cpp
.NET Runtime
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metal-cpp | .NET Runtime | |
---|---|---|
16 | 605 | |
249 | 14,047 | |
- | 2.2% | |
3.3 | 10.0 | |
3 months ago | 3 days ago | |
C++ | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
metal-cpp
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Nitro: A fast, lightweight 3MB inference server with OpenAI-Compatible API
My understanding is the proliferation of “XYZ-cpp” AI frameworks is due to the c++ support in Apple’s gpu library ‘Metal’, and the popularity of apple silicon for inference (and there are a few technical reasons for this): https://developer.apple.com/metal/cpp/
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Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
This is basically also what the "official" C++ API for Metal does (https://developer.apple.com/metal/cpp/), it's an automatically generated bindings wrapper which calls into ObjC runtime functions.
I also dabbled a bit with this idea by parsing clang AST-dumps of macOS system headers:
https://github.com/floooh/objc-ast-experiments
Unfortunately this is very brittle, and also broke on ARM CPUs, I guess the shim code needs some ABI adjustments (famously, objc_msgSend has multiple "ABI shapes": https://www.mikeash.com/pyblog/objc_msgsends-new-prototype.h...).
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What's the best way to learn Metal?
There's official C++-interface: https://developer.apple.com/metal/cpp/
- What are some alternatives to OpenGL for Mac
- Opinion for graphic api's?
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A brief interview with Tcl creator John Ousterhout
It doesn't matter if the project driven by Microsoft or not, the cat (of automatically generated language bindings) is out of the bag. E.g. Zig is using the same approach without being an official MS project: https://github.com/marlersoft/zigwin32, and Apple has an automatically generated C++ API for Metal (https://developer.apple.com/metal/cpp/).
In the future, the question won't be "what language do I need to learn to code on this platform", but instead "are there language bindings for my favourite language".
- Cross platform low level graphics API suitable for game development?
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GCC now includes Modula-2 and Rust. Do they work on OpenBSD?
this? https://developer.apple.com/metal/cpp/
Doesn't it just use objc/runtime.h and if anything is missing you can just add your custom api calls?
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A learning path for Vulkan that focuses on concepts?
Metal has C++ bindings (which cover a full app lifecycle so you don’t have to touch Objective-C/Swift at all) but they’re based on the Objective-C memory model. There are some helper structs mimicking shared pointers, but you’ll still need to understand the basics of how an autorelease pool is used to avoid memory leaks and/or bad access crashes.
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CTO of Azure declares C++ "deprecated"
On https://developer.apple.com/metal/cpp/ check Foundation folder and all those nice Object::sendMessage().
.NET Runtime
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Java 23: The New Features Are Officially Announced
If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...
CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.
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Locally test and validate your Renovate configuration files
DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
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Chrome Feature: ZSTD Content-Encoding
https://github.com/dotnet/runtime/issues/59591
Support zstd Content-Encoding:
- Writing x86 SIMD using x86inc.asm (2017)
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Why choose async/await over threads?
We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.
There is still a lot of questions unanswered, but initial tests look promising.
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Redis License Changed
https://github.com/dotnet/dotnet exists for source build that stitches together SDK, Roslyn, runtime and other dependencies. A lot of them can be built and used individually, which is what contributors usually do. For example, you can clone and build https://github.com/dotnet/runtime and use the produced artifacts to execute .NET assemblies or build .NET binaries.
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Garnet – A new remote cache-store from Microsoft Research
Yeah, it kind of is. There are quite a few of experiments that are conducted to see if they show promise in the prototype form and then are taken further for proper integration if they do.
Unfortunately, object stack allocation was not one of them even though DOTNET_JitObjectStackAllocation configuration knob exists today, enabling it makes zero impact as it almost never kicks in. By the end of the experiment[0], it was concluded that before investing effort in this kind of feature becomes profitable given how a lot of C# code is written, there are many other lower hanging fruits.
To contrast this, in continuation to green threads experiment, a runtime handled tasks experiment[1] which moves async state machine handling from IL emitted by Roslyn to special-cased methods and then handling purely in runtime code has been a massive success and is now being worked on to be integrated in one of the future version of .NET (hopefully 10?)
[0] https://github.com/dotnet/runtime/issues/11192
[1] https://github.com/dotnet/runtimelab/blob/feature/async2-exp...
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Common Sorting Algorithms in C# - From My Experience
Orderby Linq Code Reference
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The Mechanics of Silicon Valley Pump and Dump Schemes
The math of the above is really simple. Microsoft has 13,000 stars on their GitHub profile for their flagship product. SupaBase has 63,000 stars on their GitHub project for their flagship product. 27% of all software developers in the world are using .Net. SupaBase has 4.5 times as many likes as the .Net Core runtime, so they must be 4.5 times as large, right? 4.5 multiplied by 27% becomes 130%. Implying 130% of all software developers that exists on earth are using SupaBase (apparently!)
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OpenD, a D language fork that is open to your contributions
> The amount of unsafe code used to implement C# vastly outweighs the amount in Rust's standard library.
According to bing.com chat, https://github.com/dotnet/runtime has 3.5M LOC, and https://github.com/rust-lang/rust has 6M LOC. The left panel of https://github.com/dotnet/runtime says 80% of the .NET runtime is written in C#.
This makes me wonder, do you happen to have a link for your “vastly outweighs” statement?
What are some alternatives?
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
objc4
WASI - WebAssembly System Interface
metal-rs - Rust bindings for Metal
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.