Mercure
fuse
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Mercure | fuse | |
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19 | 21 | |
3,736 | 225 | |
- | - | |
8.5 | 5.3 | |
14 days ago | 13 days ago | |
Go | HTML | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mercure
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PHP homies, I hear ya.
Are you aware of things like websockets and mercure.rocks?
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What is the best way to write a dedicated server?
It could be implemented with STOMP, or Mercure (goes well with API-Platform, written in PHP/Symfony), you could write your own with the help of nchan and scale it via Redis. If it's a web service, the best practices for operating and scaling are well established, Godot then just becomes another client.
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What to use to replace laravel web sockets?
You can try https://mercure.rocks/.
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OpenAI server-sent events supported chatbot
It's worth looking at something like Mercure , which is used by API Platform
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laravel activity feed
Pusher might be one of these systems, Mercure is another one (which you can host yourself). Mercure has good documentation and some examples in various languages, including PHP: https://mercure.rocks/docs/ecosystem/awesome#examples.
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Golang updating the front-end with almost real-time events from the backend server
You can use Mercure https://mercure.rocks/ , Mercure uses http2.
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Centrifugo v4 released – with own WebSocket emulation layer, optimized client protocol, unified SDK behavior, experimental HTTP/3 and WebTransport support
I actually was thinking about this when I saw https://github.com/dunglas/mercure project to become a Caddy plugin. But I did not find enough reasoning to try this with Centrifugo at that point, and still... Seems awesome from one side - tight integration with a web-server, no extra network between LB and Centrifugo. But will this be useful in practice and find its users? 🤔 That's the question I don't have an answer yet.
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How would I automatically update how much users are signed up for each group?
Polling is kind of ok (data might change between poll events), but real-time updates are better. So If you don't mind adding an extra service, then take a look at mercure.
- Mercure: Real-Time Made Easy
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Announcing GraphQL Yoga 2.0!
Two more questions: - Am I to understand The Guild now recommends GraphQL Yoga over Helix? - Could something like Mercure be included in the recipes ? (this would be a nice solution for serverless)
fuse
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Castle Game Engine Roadmap
Nakama does not have shared parallelism, look at http://fuse.rupy.se for better scalability.
- Unity Tutorial
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SpaceTraders: A multiplayer game built on a free web API
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
- Platform for an online multi player card game?
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Making a multiplayer server
You can tak a look at my multiplayer system if you need inspiration: https://github.com/tinspin/fuse
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3D MMO backend + client
This is the source available server: https://github.com/tinspin/fuse
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Server-Sent Events: the alternative to WebSockets you should be using
You don't need to use Event-Source to use SSE, look at how I implemented it here:
https://github.com/tinspin/fuse/blob/master/res/play.html#L1...
The XHR ready state 3 was wrongly implemented in IE7, they fixed it in IE8.
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Ask HN: Where do you hang out virtually online?
If you just want to play a multiplayer cube drop game and chat you are welcome at http://fuse.rupy.se
You can make rooms but they get the name of the user, so I guess you need to create a user with the name of the topic you're interested in! Xo
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
I made a better standard for this: https://github.com/tinspin/fuse
But of course it's suffering from this: https://xkcd.com/927/
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Free Multiplayer Puzzle Online
I made a multiplayer game like Dr Mario that is in alpha: http://fuse.rupy.se
What are some alternatives?
Socket.io - Realtime application framework (Node.JS server)
Mirror - #1 Open Source Unity Networking Library
websocket - A fast, well-tested and widely used WebSocket implementation for Go.
nakama - Distributed server for social and realtime games and apps.
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
pglet - Pglet - build internal web apps quickly in the language you already know!
amqp091-go - An AMQP 0-9-1 Go client maintained by the RabbitMQ team. Originally by @streadway: `streadway/amqp`
cinny - Yet another matrix client
NATS - Golang client for NATS, the cloud native messaging system.
dom-examples - Code examples that accompany various MDN DOM and Web API documentation pages
sarama - Sarama is a Go library for Apache Kafka. [Moved to: https://github.com/IBM/sarama]
vaku - vaku extends the vault api & cli