menu-controller
ai-series-part-31
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menu-controller | ai-series-part-31 | |
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1 | 1 | |
26 | 5 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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menu-controller
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Easily Manage the State of Your UI With This Pattern to Save Yourself Headaches | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-31
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Show Path to a Target With Third or First Person Controller Using a NavMesh To Calculate the Path and LineRenderer to Show the Path | AI Series Part 31
As always, full project code is available on GitHub!
What are some alternatives?
HSV-Color-Picker-Unity - HSV color picker for Unity UI
NavMeshPlus - Unity NavMesh 2D Pathfinding
GameDevTutorials - Houses various game development tutorials and resources.
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
doors - Learn how to create multiple different types of doors in Unity
ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers