menu-controller
HSV-Color-Picker-Unity
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menu-controller | HSV-Color-Picker-Unity | |
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1 | 1 | |
26 | 609 | |
- | - | |
0.0 | 0.7 | |
over 1 year ago | about 1 year ago | |
C# | ShaderLab | |
MIT License | MIT License |
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menu-controller
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HSV-Color-Picker-Unity
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How would I implement a color picker for a game?
if you want more complex may i suggest https://github.com/judah4/HSV-Color-Picker-Unity
What are some alternatives?
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
UnityColorPicker - Runtime color picker for Unity
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
GameDevTutorials - Houses various game development tutorials and resources.
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
3d.utrecht.nl - 3D-stadsmodel voor Utrecht vanuit Unity (gamesoftware)
MeatKit - MeatKit is a Unity modding toolkit for developing, building, and packaging custom maps, items, and mods for H3VR.