meal-scheduler
shotcaller
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meal-scheduler | shotcaller | |
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3 | 16 | |
- | 141 | |
- | - | |
- | 7.3 | |
- | almost 3 years ago | |
Rust | ||
- | GNU General Public License v3.0 or later |
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meal-scheduler
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Ask HN: Do you use an optimization solver? Which one? Why? Do you like it?
I use Minizinc in a personal toy project (https://gitlab.com/dustin-space/meal-scheduler), and GECODE or Google's ortools solver at the backend. It's used for meal planning. Unfortunately it's way way slower than I'd hope. I suspect I just have the domain not modeled efficiently. Maybe if I had a few days to put into it, and learn how to properly debug the CSP solver step by step, it might help...
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What is your “I don't care if this succeeds” project?
That sounds like a fun application, both the usage and the implementation.
I wonder if you have any interesting example data-files that could be used with the model, preferable both something small and something larger? Would be fun to test the model locally to see how it behaves.
Notes: I'm assuming here that https://gitlab.com/dustin-space/meal-scheduler/-/blob/master... is the model used.
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
What are some alternatives?
HiGHS - Linear optimization software
listudy - Listudy - chess training server
ppp_thing - A poorly written, minimum viable PPPoE client with session handoff between redundant FreeBSD routers
VimMode.spoon - Adds vim keybindings to all OS X inputs
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
vopono - Run applications through VPN tunnels with temporary network namespaces
Arthur - How to build your own AI art installation from scratch [Moved to: https://github.com/maxvfischer/DIY-ai-art]
fingine - A personal finance simulation engine in Rust.
singyeong - 신경 - Cloud-native messaging/pubsub with powerful routing
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.